Sdk/Application: Fix compilation in server mode
Former-commit-id: a7dbe8b6e7c6b37c77b7fac62eaed60031d55f3c [formerly dfdc15e7fc150b930dbbff78aa50977cfb8a4721] [formerly 0829205432c0038facb131e46eb985253af9fb53 [formerly d651dccd41733fd467a0fbc21217baa1aa8c632c]] Former-commit-id: e1b114ffabe598f6eeb57671de06c7323b764aa1 [formerly ba92c6a3ae9c0851ace35830ac03d2b70f5dcca2] Former-commit-id: 4e8dc732d05a1f7d11b0b9b78c8b425ac59fa2f8
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@@ -127,12 +127,14 @@ namespace Ndk
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template<typename T> void SetupWindow(WindowInfo& info, T* renderTarget, std::true_type /*isRenderTarget*/);
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template<typename T> void SetupWindow(WindowInfo& /*info*/, T* /*renderTarget*/, std::false_type /*isNotRenderTarget*/);
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std::map<Nz::String, Nz::String> m_parameters;
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std::set<Nz::String> m_options;
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std::vector<WindowInfo> m_windows;
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#endif
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std::map<Nz::String, Nz::String> m_parameters;
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std::set<Nz::String> m_options;
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std::list<World> m_worlds;
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Nz::Clock m_updateClock;
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#ifndef NDK_SERVER
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Nz::UInt32 m_overlayFlags;
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bool m_exitOnClosedWindows;
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