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156
include/Nazara/Graphics/PhongLightingMaterial.inl
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156
include/Nazara/Graphics/PhongLightingMaterial.inl
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/PhongLightingMaterial.hpp>
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#include <Nazara/Core/ErrorFlags.hpp>
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#include <memory>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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inline const TextureRef& PhongLightingMaterial::GetAlphaMap() const
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{
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NazaraAssert(HasAlphaMap(), "Material has no alpha map slot");
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return m_material->GetTexture(m_textureIndexes.alpha);
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}
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inline const TextureRef& PhongLightingMaterial::GetDiffuseMap() const
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{
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NazaraAssert(HasDiffuseMap(), "Material has no alpha map slot");
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return m_material->GetTexture(m_textureIndexes.diffuse);
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}
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inline const TextureRef& PhongLightingMaterial::GetEmissiveMap() const
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{
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NazaraAssert(HasEmissiveMap(), "Material has no alpha map slot");
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return m_material->GetTexture(m_textureIndexes.emissive);
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}
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inline const TextureRef& PhongLightingMaterial::GetHeightMap() const
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{
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NazaraAssert(HasHeightMap(), "Material has no alpha map slot");
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return m_material->GetTexture(m_textureIndexes.height);
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}
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inline const TextureRef& PhongLightingMaterial::GetNormalMap() const
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{
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NazaraAssert(HasNormalMap(), "Material has no alpha map slot");
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return m_material->GetTexture(m_textureIndexes.normal);
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}
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inline const TextureRef& PhongLightingMaterial::GetSpecularMap() const
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{
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NazaraAssert(HasSpecularMap(), "Material has no alpha map slot");
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return m_material->GetTexture(m_textureIndexes.specular);
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}
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inline bool PhongLightingMaterial::HasAlphaMap() const
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{
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return m_textureIndexes.alpha != MaterialSettings::InvalidIndex;
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}
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inline bool PhongLightingMaterial::HasAlphaThreshold() const
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{
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return m_phongUniformOffsets.alphaThreshold != MaterialSettings::InvalidIndex;
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}
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inline bool PhongLightingMaterial::HasAmbientColor() const
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{
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return m_phongUniformOffsets.ambientColor != MaterialSettings::InvalidIndex;
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}
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inline bool PhongLightingMaterial::HasDiffuseColor() const
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{
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return m_phongUniformOffsets.diffuseColor != MaterialSettings::InvalidIndex;
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}
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inline bool PhongLightingMaterial::HasDiffuseMap() const
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{
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return m_textureIndexes.diffuse != MaterialSettings::InvalidIndex;
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}
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inline bool PhongLightingMaterial::HasEmissiveMap() const
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{
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return m_textureIndexes.emissive != MaterialSettings::InvalidIndex;
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}
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inline bool PhongLightingMaterial::HasHeightMap() const
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{
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return m_textureIndexes.height != MaterialSettings::InvalidIndex;
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}
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inline bool PhongLightingMaterial::HasNormalMap() const
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{
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return m_textureIndexes.normal != MaterialSettings::InvalidIndex;
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}
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inline bool PhongLightingMaterial::HasShininess() const
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{
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return m_phongUniformOffsets.shininess != MaterialSettings::InvalidIndex;
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}
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inline bool PhongLightingMaterial::HasSpecularColor() const
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{
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return m_phongUniformOffsets.specularColor != MaterialSettings::InvalidIndex;
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}
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inline bool PhongLightingMaterial::HasSpecularMap() const
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{
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return m_textureIndexes.specular != MaterialSettings::InvalidIndex;
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}
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inline void PhongLightingMaterial::SetAlphaMap(TextureRef alphaMap)
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{
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NazaraAssert(HasAlphaMap(), "Material has no alpha map slot");
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m_material->SetTexture(m_textureIndexes.alpha, std::move(alphaMap));
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}
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inline bool PhongLightingMaterial::SetDiffuseMap(const String& textureName)
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{
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TextureRef texture = TextureLibrary::Query(textureName);
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if (!texture)
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{
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texture = TextureManager::Get(textureName);
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if (!texture)
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{
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NazaraError("Failed to get diffuse map \"" + textureName + "\"");
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return false;
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}
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}
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SetDiffuseMap(std::move(texture));
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return true;
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}
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inline void PhongLightingMaterial::SetDiffuseMap(TextureRef diffuseMap)
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{
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NazaraAssert(HasDiffuseMap(), "Material has no diffuse map slot");
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m_material->SetTexture(m_textureIndexes.diffuse, std::move(diffuseMap));
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}
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inline bool PhongLightingMaterial::SetNormalMap(const String& textureName)
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{
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TextureRef texture = TextureLibrary::Query(textureName);
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if (!texture)
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{
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texture = TextureManager::Get(textureName);
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if (!texture)
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{
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NazaraError("Failed to get normal map \"" + textureName + "\"");
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return false;
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}
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}
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SetNormalMap(std::move(texture));
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return true;
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}
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inline void PhongLightingMaterial::SetNormalMap(TextureRef normalMap)
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{
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NazaraAssert(HasNormalMap(), "Material has no normal map slot");
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m_material->SetTexture(m_textureIndexes.normal, std::move(normalMap));
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}
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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