Utility/OBJSaver: Fix multiple materials saving
Former-commit-id: 003f1dee7556318bb0c42b84ce178b4ee687c9a1 [formerly 17eb0eab5b018ef6a127ade58d4db4b815378dd0] Former-commit-id: 0e984242a33c40c8f1a1ee0c0754ac24ea96d79d
This commit is contained in:
@@ -102,7 +102,7 @@ namespace Nz
|
||||
stream.Read(skin, 68*sizeof(char));
|
||||
|
||||
ParameterList matData;
|
||||
matData.SetParameter(MaterialData::CustomDefined, true);
|
||||
matData.SetParameter(MaterialData::CustomDefined);
|
||||
matData.SetParameter(MaterialData::DiffuseTexturePath, baseDir + skin);
|
||||
|
||||
mesh->SetMaterialData(i, std::move(matData));
|
||||
|
||||
Reference in New Issue
Block a user