Utility/OBJSaver: Fix multiple materials saving

Former-commit-id: 003f1dee7556318bb0c42b84ce178b4ee687c9a1 [formerly 17eb0eab5b018ef6a127ade58d4db4b815378dd0]
Former-commit-id: 0e984242a33c40c8f1a1ee0c0754ac24ea96d79d
This commit is contained in:
Lynix
2016-07-17 21:10:20 +02:00
parent 1b72b080e1
commit 3b335ada9d
2 changed files with 4 additions and 3 deletions

View File

@@ -102,7 +102,7 @@ namespace Nz
stream.Read(skin, 68*sizeof(char));
ParameterList matData;
matData.SetParameter(MaterialData::CustomDefined, true);
matData.SetParameter(MaterialData::CustomDefined);
matData.SetParameter(MaterialData::DiffuseTexturePath, baseDir + skin);
mesh->SetMaterialData(i, std::move(matData));