Make mesh able to carry material informations

- Move OBJ Loader to Utility module, where it belongs
- Change Mesh material informations from a path to a parameterlist
- Improve Mesh code


Former-commit-id: f16f48f8b6399188a09797cec3707ab6726bdbca
This commit is contained in:
Lynix 2016-04-30 18:44:33 +02:00
parent 9aab369791
commit 3b5d6e9cde
16 changed files with 523 additions and 637 deletions

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@ -24,6 +24,7 @@
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Renderer/UberShader.hpp>
#include <Nazara/Utility/MaterialData.hpp>
namespace Nz
{
@ -62,6 +63,8 @@ namespace Nz
const Shader* Apply(UInt32 shaderFlags = 0, UInt8 textureUnit = 0, UInt8* lastUsedUnit = nullptr) const;
void BuildFromParameters(const ParameterList& matData, const MaterialParams& matParams = MaterialParams());
void Enable(RendererParameter renderParameter, bool enable);
void EnableAlphaTest(bool alphaTest);
void EnableDepthSorting(bool depthSorting);

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@ -19,40 +19,6 @@ namespace Nz
AttachmentPoint_Max = AttachmentPoint_Stencil
};
enum BlendFunc
{
BlendFunc_DestAlpha,
BlendFunc_DestColor,
BlendFunc_SrcAlpha,
BlendFunc_SrcColor,
BlendFunc_InvDestAlpha,
BlendFunc_InvDestColor,
BlendFunc_InvSrcAlpha,
BlendFunc_InvSrcColor,
BlendFunc_One,
BlendFunc_Zero,
BlendFunc_Max = BlendFunc_Zero
};
enum FaceFilling
{
FaceFilling_Fill,
FaceFilling_Line,
FaceFilling_Point,
FaceFilling_Max = FaceFilling_Point
};
enum FaceSide
{
FaceSide_Back,
FaceSide_Front,
FaceSide_FrontAndBack,
FaceSide_Max = FaceSide_FrontAndBack
};
enum GpuQueryCondition
{
GpuQueryCondition_Region_NoWait,
@ -124,59 +90,6 @@ namespace Nz
RendererBuffer_Max = RendererBuffer_Stencil*2-1
};
enum RendererComparison
{
RendererComparison_Always,
RendererComparison_Equal,
RendererComparison_Greater,
RendererComparison_GreaterOrEqual,
RendererComparison_Less,
RendererComparison_LessOrEqual,
RendererComparison_Never,
RendererComparison_NotEqual,
RendererComparison_Max = RendererComparison_NotEqual
};
enum RendererParameter
{
RendererParameter_Blend,
RendererParameter_ColorWrite,
RendererParameter_DepthBuffer,
RendererParameter_DepthWrite,
RendererParameter_FaceCulling,
RendererParameter_ScissorTest,
RendererParameter_StencilTest,
RendererParameter_Max = RendererParameter_StencilTest
};
enum SamplerFilter
{
SamplerFilter_Unknown = -1,
SamplerFilter_Bilinear,
SamplerFilter_Nearest,
SamplerFilter_Trilinear,
SamplerFilter_Default,
SamplerFilter_Max = SamplerFilter_Default
};
enum SamplerWrap
{
SamplerWrap_Unknown = -1,
SamplerWrap_Clamp,
SamplerWrap_MirroredRepeat,
SamplerWrap_Repeat,
SamplerWrap_Default,
SamplerWrap_Max = SamplerWrap_Repeat
};
enum ShaderUniform
{
ShaderUniform_InvProjMatrix,
@ -205,20 +118,6 @@ namespace Nz
ShaderStageType_Max = ShaderStageType_Vertex
};
enum StencilOperation
{
StencilOperation_Decrement,
StencilOperation_DecrementNoClamp,
StencilOperation_Increment,
StencilOperation_IncrementNoClamp,
StencilOperation_Invert,
StencilOperation_Keep,
StencilOperation_Replace,
StencilOperation_Zero,
StencilOperation_Max = StencilOperation_Zero
};
}
#endif // NAZARA_ENUMS_RENDERER_HPP

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@ -7,7 +7,7 @@
#ifndef NAZARA_RENDERSTATES_HPP
#define NAZARA_RENDERSTATES_HPP
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Utility/Enums.hpp>
namespace Nz
{

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@ -9,7 +9,7 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Utility/Enums.hpp>
namespace Nz
{

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@ -17,6 +17,22 @@ namespace Nz
AnimationType_Max = AnimationType_Static
};
enum BlendFunc
{
BlendFunc_DestAlpha,
BlendFunc_DestColor,
BlendFunc_SrcAlpha,
BlendFunc_SrcColor,
BlendFunc_InvDestAlpha,
BlendFunc_InvDestColor,
BlendFunc_InvSrcAlpha,
BlendFunc_InvSrcColor,
BlendFunc_One,
BlendFunc_Zero,
BlendFunc_Max = BlendFunc_Zero
};
enum BufferAccess
{
BufferAccess_DiscardAndWrite,
@ -87,6 +103,24 @@ namespace Nz
DataStorage_Max = DataStorage_Software*2-1
};
enum FaceFilling
{
FaceFilling_Fill,
FaceFilling_Line,
FaceFilling_Point,
FaceFilling_Max = FaceFilling_Point
};
enum FaceSide
{
FaceSide_Back,
FaceSide_Front,
FaceSide_FrontAndBack,
FaceSide_Max = FaceSide_FrontAndBack
};
enum ImageType
{
ImageType_1D,
@ -211,6 +245,73 @@ namespace Nz
PrimitiveMode_Max = PrimitiveMode_TriangleFan
};
enum RendererComparison
{
RendererComparison_Always,
RendererComparison_Equal,
RendererComparison_Greater,
RendererComparison_GreaterOrEqual,
RendererComparison_Less,
RendererComparison_LessOrEqual,
RendererComparison_Never,
RendererComparison_NotEqual,
RendererComparison_Max = RendererComparison_NotEqual
};
enum RendererParameter
{
RendererParameter_Blend,
RendererParameter_ColorWrite,
RendererParameter_DepthBuffer,
RendererParameter_DepthWrite,
RendererParameter_FaceCulling,
RendererParameter_ScissorTest,
RendererParameter_StencilTest,
RendererParameter_Max = RendererParameter_StencilTest
};
enum SamplerFilter
{
SamplerFilter_Unknown = -1,
SamplerFilter_Bilinear,
SamplerFilter_Nearest,
SamplerFilter_Trilinear,
SamplerFilter_Default,
SamplerFilter_Max = SamplerFilter_Default
};
enum SamplerWrap
{
SamplerWrap_Unknown = -1,
SamplerWrap_Clamp,
SamplerWrap_MirroredRepeat,
SamplerWrap_Repeat,
SamplerWrap_Default,
SamplerWrap_Max = SamplerWrap_Repeat
};
enum StencilOperation
{
StencilOperation_Decrement,
StencilOperation_DecrementNoClamp,
StencilOperation_Increment,
StencilOperation_IncrementNoClamp,
StencilOperation_Invert,
StencilOperation_Keep,
StencilOperation_Replace,
StencilOperation_Zero,
StencilOperation_Max = StencilOperation_Zero
};
enum TextAlign
{
TextAlign_Left,

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@ -0,0 +1,65 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_MATERIALDATA_HPP
#define NAZARA_MATERIALDATA_HPP
namespace Nz
{
struct MaterialData
{
static constexpr const char* AlphaTest = "MatAlphaTest";
static constexpr const char* AlphaTexturePath = "MatAlphaTexturePath";
static constexpr const char* AlphaThreshold = "MatAlphaThreshold";
static constexpr const char* AmbientColor = "MatAmbientColor";
static constexpr const char* BackFaceStencilCompare = "MatBackFaceStencilCompare";
static constexpr const char* BackFaceStencilFail = "MatBackFaceStencilFail";
static constexpr const char* BackFaceStencilMask = "MatBackFaceStencilMask";
static constexpr const char* BackFaceStencilPass = "MatBackFaceStencilPass";
static constexpr const char* BackFaceStencilReference = "MatBackFaceStencilReference";
static constexpr const char* BackFaceStencilZFail = "MatBackFaceStencilZFail";
static constexpr const char* Blending = "MatBlending";
static constexpr const char* CustomDefined = "MatCustomDefined";
static constexpr const char* ColorWrite = "MatColorWrite";
static constexpr const char* DepthBuffer = "MatDepthBuffer";
static constexpr const char* DepthFunc = "MatDepthfunc";
static constexpr const char* DepthSorting = "MatDepthSorting";
static constexpr const char* DepthWrite = "MatDepthWrite";
static constexpr const char* DiffuseAnisotropyLevel = "MatDiffuseAnisotropyLevel";
static constexpr const char* DiffuseColor = "MatDiffuseColor";
static constexpr const char* DiffuseFilter = "MatDiffuseFilter";
static constexpr const char* DiffuseTexturePath = "MatDiffuseTexturePath";
static constexpr const char* DiffuseWrap = "MatDiffuseWrap";
static constexpr const char* DstBlend = "MatDstBlend";
static constexpr const char* EmissiveTexturePath = "MatEmissiveTexturePath";
static constexpr const char* FaceCulling = "MatFaceCulling";
static constexpr const char* FaceFilling = "MatFaceFilling";
static constexpr const char* FilePath = "MatFilePath";
static constexpr const char* HeightTexturePath = "MatHeightTexturePath";
static constexpr const char* Lighting = "MatLighting";
static constexpr const char* LineWidth = "MatLineWidth";
static constexpr const char* NormalTexturePath = "MatNormalTexturePath";
static constexpr const char* PointSize = "MatPointSize";
static constexpr const char* ScissorTest = "MatScissorTest";
static constexpr const char* Shininess = "MatShininess";
static constexpr const char* SpecularAnisotropyLevel = "MatSpecularAnisotropyLevel";
static constexpr const char* SpecularColor = "MatSpecularColor";
static constexpr const char* SpecularFilter = "MatSpecularFilter";
static constexpr const char* SpecularTexturePath = "MatSpecularTexturePath";
static constexpr const char* SpecularWrap = "MatSpecularWrap";
static constexpr const char* SrcBlend = "MatSrcBlend";
static constexpr const char* StencilCompare = "MatStencilCompare";
static constexpr const char* StencilFail = "MatStencilFail";
static constexpr const char* StencilMask = "MatStencilMask";
static constexpr const char* StencilPass = "MatStencilPass";
static constexpr const char* StencilReference = "MatStencilReference";
static constexpr const char* StencilTest = "MatStencilTest";
static constexpr const char* StencilZFail = "MatStencilZFail";
static constexpr const char* Transform = "MatTransform";
};
}
#endif // NAZARA_MATERIALDATA_HPP

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@ -93,7 +93,8 @@ namespace Nz
String GetAnimation() const;
AnimationType GetAnimationType() const;
unsigned int GetJointCount() const;
String GetMaterial(unsigned int index) const;
ParameterList& GetMaterialData(unsigned int index);
const ParameterList& GetMaterialData(unsigned int index) const;
unsigned int GetMaterialCount() const;
Skeleton* GetSkeleton();
const Skeleton* GetSkeleton() const;
@ -124,8 +125,8 @@ namespace Nz
void RemoveSubMesh(unsigned int index);
void SetAnimation(const String& animationPath);
void SetMaterial(unsigned int matIndex, const String& materialPath);
void SetMaterialCount(unsigned int matCount);
void SetMaterialData(unsigned int matIndex, ParameterList data);
void Transform(const Matrix4f& matrix);

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@ -3,9 +3,11 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Formats/MeshLoader.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/Model.hpp>
#include <Nazara/Graphics/SkeletalModel.hpp>
#include <Nazara/Utility/MaterialData.hpp>
#include <Nazara/Utility/Mesh.hpp>
#include <memory>
#include <Nazara/Graphics/Debug.hpp>
@ -14,6 +16,33 @@ namespace Nz
{
namespace
{
void LoadMaterials(Model* model, const ModelParameters& parameters)
{
unsigned int matCount = model->GetMaterialCount();
for (unsigned int i = 0; i < matCount; ++i)
{
const ParameterList& matData = model->GetMesh()->GetMaterialData(i);
String filePath;
if (matData.GetStringParameter(MaterialData::FilePath, &filePath))
{
MaterialRef material = Material::New();
if (material->LoadFromFile(filePath, parameters.material))
model->SetMaterial(i, std::move(material));
else
NazaraWarning("Failed to load material from file " + String::Number(i));
}
else if (matData.HasParameter(MaterialData::CustomDefined))
{
MaterialRef material = Material::New();
material->BuildFromParameters(matData, parameters.material);
model->SetMaterial(i, std::move(material));
}
}
}
Ternary CheckStatic(Stream& stream, const ModelParameters& parameters)
{
NazaraUnused(stream);
@ -46,22 +75,7 @@ namespace Nz
model->SetMesh(mesh);
if (parameters.loadMaterials)
{
unsigned int matCount = model->GetMaterialCount();
for (unsigned int i = 0; i < matCount; ++i)
{
String mat = mesh->GetMaterial(i);
if (!mat.IsEmpty())
{
MaterialRef material = Material::New();
if (material->LoadFromFile(mat, parameters.material))
model->SetMaterial(i, material);
else
NazaraWarning("Failed to load material #" + String::Number(i));
}
}
}
LoadMaterials(model, parameters);
return true;
}
@ -98,22 +112,7 @@ namespace Nz
model->SetMesh(mesh);
if (parameters.loadMaterials)
{
unsigned int matCount = model->GetMaterialCount();
for (unsigned int i = 0; i < matCount; ++i)
{
String mat = mesh->GetMaterial(i);
if (!mat.IsEmpty())
{
MaterialRef material = Material::New();
if (material->LoadFromFile(mat, parameters.material))
model->SetMaterial(i, material);
else
NazaraWarning("Failed to load material #" + String::Number(i));
}
}
}
LoadMaterials(model, parameters);
return true;
}

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@ -20,7 +20,6 @@
#include <Nazara/Graphics/SkyboxBackground.hpp>
#include <Nazara/Graphics/Sprite.hpp>
#include <Nazara/Graphics/Formats/MeshLoader.hpp>
#include <Nazara/Graphics/Formats/OBJLoader.hpp>
#include <Nazara/Graphics/Formats/TextureLoader.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Utility/Font.hpp>
@ -96,9 +95,6 @@ namespace Nz
return false;
}
// Loaders
Loaders::RegisterOBJ();
// Loaders génériques
Loaders::RegisterMesh();
Loaders::RegisterTexture();
@ -176,7 +172,6 @@ namespace Nz
// Loaders
Loaders::UnregisterMesh();
Loaders::UnregisterOBJ();
Loaders::UnregisterTexture();
DeferredRenderTechnique::Uninitialize();

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@ -7,6 +7,7 @@
#endif
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/UberShaderPreprocessor.hpp>
@ -139,6 +140,166 @@ namespace Nz
return instance.shader;
}
void Material::BuildFromParameters(const ParameterList& matData, const MaterialParams& matParams)
{
Color color;
bool isEnabled;
float fValue;
int iValue;
String path;
ErrorFlags errFlags(ErrorFlag_Silent | ErrorFlag_ThrowExceptionDisabled, true);
if (matData.GetFloatParameter(MaterialData::AlphaThreshold, &fValue))
SetAlphaThreshold(fValue);
if (matData.GetBooleanParameter(MaterialData::AlphaTest, &isEnabled))
EnableAlphaTest(isEnabled);
if (matData.GetColorParameter(MaterialData::AmbientColor, &color))
SetAmbientColor(color);
if (matData.GetIntegerParameter(MaterialData::DepthFunc, &iValue))
SetDepthFunc(static_cast<RendererComparison>(iValue));
if (matData.GetBooleanParameter(MaterialData::DepthSorting, &isEnabled))
EnableDepthSorting(isEnabled);
if (matData.GetColorParameter(MaterialData::DiffuseColor, &color))
SetDiffuseColor(color);
if (matData.GetIntegerParameter(MaterialData::DstBlend, &iValue))
SetDstBlend(static_cast<BlendFunc>(iValue));
if (matData.GetIntegerParameter(MaterialData::FaceCulling, &iValue))
SetFaceCulling(static_cast<FaceSide>(iValue));
if (matData.GetIntegerParameter(MaterialData::FaceFilling, &iValue))
SetFaceFilling(static_cast<FaceFilling>(iValue));
if (matData.GetBooleanParameter(MaterialData::Lighting, &isEnabled))
EnableLighting(isEnabled);
if (matData.GetFloatParameter(MaterialData::LineWidth, &fValue))
m_states.lineWidth = fValue;
if (matData.GetFloatParameter(MaterialData::PointSize, &fValue))
m_states.pointSize = fValue;
if (matData.GetColorParameter(MaterialData::SpecularColor, &color))
SetSpecularColor(color);
if (matData.GetFloatParameter(MaterialData::Shininess, &fValue))
SetShininess(fValue);
if (matData.GetIntegerParameter(MaterialData::SrcBlend, &iValue))
SetSrcBlend(static_cast<BlendFunc>(iValue));
if (matData.GetBooleanParameter(MaterialData::Transform, &isEnabled))
EnableTransform(isEnabled);
// RendererParameter
if (matData.GetBooleanParameter(MaterialData::Blending, &isEnabled))
Enable(RendererParameter_Blend, isEnabled);
if (matData.GetBooleanParameter(MaterialData::ColorWrite, &isEnabled))
Enable(RendererParameter_ColorWrite, isEnabled);
if (matData.GetBooleanParameter(MaterialData::DepthBuffer, &isEnabled))
Enable(RendererParameter_DepthBuffer, isEnabled);
if (matData.GetBooleanParameter(MaterialData::DepthWrite, &isEnabled))
Enable(RendererParameter_DepthWrite, isEnabled);
if (matData.GetBooleanParameter(MaterialData::FaceCulling, &isEnabled))
Enable(RendererParameter_FaceCulling, isEnabled);
if (matData.GetBooleanParameter(MaterialData::ScissorTest, &isEnabled))
Enable(RendererParameter_ScissorTest, isEnabled);
if (matData.GetBooleanParameter(MaterialData::StencilTest, &isEnabled))
Enable(RendererParameter_StencilTest, isEnabled);
// Samplers
if (matData.GetIntegerParameter(MaterialData::DiffuseAnisotropyLevel, &iValue))
m_diffuseSampler.SetAnisotropyLevel(static_cast<UInt8>(iValue));
if (matData.GetIntegerParameter(MaterialData::DiffuseFilter, &iValue))
m_diffuseSampler.SetFilterMode(static_cast<SamplerFilter>(iValue));
if (matData.GetIntegerParameter(MaterialData::DiffuseWrap, &iValue))
m_diffuseSampler.SetWrapMode(static_cast<SamplerWrap>(iValue));
if (matData.GetIntegerParameter(MaterialData::SpecularAnisotropyLevel, &iValue))
m_specularSampler.SetAnisotropyLevel(static_cast<UInt8>(iValue));
if (matData.GetIntegerParameter(MaterialData::SpecularFilter, &iValue))
m_specularSampler.SetFilterMode(static_cast<SamplerFilter>(iValue));
if (matData.GetIntegerParameter(MaterialData::SpecularWrap, &iValue))
m_specularSampler.SetWrapMode(static_cast<SamplerWrap>(iValue));
// Stencil
if (matData.GetIntegerParameter(MaterialData::StencilCompare, &iValue))
m_states.frontFace.stencilCompare = static_cast<RendererComparison>(iValue);
if (matData.GetIntegerParameter(MaterialData::StencilFail, &iValue))
m_states.frontFace.stencilFail = static_cast<StencilOperation>(iValue);
if (matData.GetIntegerParameter(MaterialData::StencilPass, &iValue))
m_states.frontFace.stencilPass = static_cast<StencilOperation>(iValue);
if (matData.GetIntegerParameter(MaterialData::StencilZFail, &iValue))
m_states.frontFace.stencilZFail = static_cast<StencilOperation>(iValue);
if (matData.GetIntegerParameter(MaterialData::StencilMask, &iValue))
m_states.frontFace.stencilMask = static_cast<UInt32>(iValue);
if (matData.GetIntegerParameter(MaterialData::StencilReference, &iValue))
m_states.frontFace.stencilReference = static_cast<unsigned int>(iValue);
// Stencil (back)
if (matData.GetIntegerParameter(MaterialData::BackFaceStencilCompare, &iValue))
m_states.backFace.stencilCompare = static_cast<RendererComparison>(iValue);
if (matData.GetIntegerParameter(MaterialData::BackFaceStencilFail, &iValue))
m_states.backFace.stencilFail = static_cast<StencilOperation>(iValue);
if (matData.GetIntegerParameter(MaterialData::BackFaceStencilPass, &iValue))
m_states.backFace.stencilPass = static_cast<StencilOperation>(iValue);
if (matData.GetIntegerParameter(MaterialData::BackFaceStencilZFail, &iValue))
m_states.backFace.stencilZFail = static_cast<StencilOperation>(iValue);
if (matData.GetIntegerParameter(MaterialData::BackFaceStencilMask, &iValue))
m_states.backFace.stencilMask = static_cast<UInt32>(iValue);
if (matData.GetIntegerParameter(MaterialData::BackFaceStencilReference, &iValue))
m_states.backFace.stencilReference = static_cast<unsigned int>(iValue);
// Textures
if (matParams.loadAlphaMap && matData.GetStringParameter(MaterialData::AlphaTexturePath, &path))
SetAlphaMap(path);
if (matParams.loadDiffuseMap && matData.GetStringParameter(MaterialData::DiffuseTexturePath, &path))
SetDiffuseMap(path);
if (matParams.loadEmissiveMap && matData.GetStringParameter(MaterialData::EmissiveTexturePath, &path))
SetEmissiveMap(path);
if (matParams.loadHeightMap && matData.GetStringParameter(MaterialData::HeightTexturePath, &path))
SetHeightMap(path);
if (matParams.loadNormalMap && matData.GetStringParameter(MaterialData::NormalTexturePath, &path))
SetNormalMap(path);
if (matParams.loadSpecularMap && matData.GetStringParameter(MaterialData::SpecularTexturePath, &path))
SetSpecularMap(path);
SetShader(matParams.shaderName);
}
void Material::Enable(RendererParameter renderParameter, bool enable)
{
#ifdef NAZARA_DEBUG

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@ -9,6 +9,7 @@
#include <Nazara/Math/Algorithm.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Utility/BufferMapper.hpp>
#include <Nazara/Utility/MaterialData.hpp>
#include <Nazara/Utility/Mesh.hpp>
#include <Nazara/Utility/StaticMesh.hpp>
#include <Nazara/Utility/Formats/MD2Constants.hpp>
@ -99,7 +100,11 @@ namespace Nz
for (unsigned int i = 0; i < header.num_skins; ++i)
{
stream.Read(skin, 68*sizeof(char));
mesh->SetMaterial(i, baseDir + skin);
ParameterList matData;
matData.SetParameter(MaterialData::FilePath, baseDir + skin);
mesh->SetMaterialData(i, std::move(matData));
}
}
}

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@ -5,6 +5,7 @@
#include <Nazara/Utility/Formats/MD5MeshLoader.hpp>
#include <Nazara/Utility/IndexIterator.hpp>
#include <Nazara/Utility/IndexMapper.hpp>
#include <Nazara/Utility/MaterialData.hpp>
#include <Nazara/Utility/SkeletalMesh.hpp>
#include <Nazara/Utility/StaticMesh.hpp>
#include <Nazara/Utility/Formats/MD5MeshParser.hpp>
@ -189,7 +190,10 @@ namespace Nz
vertexMapper.Unmap();
// Material
mesh->SetMaterial(i, baseDir + md5Mesh.shader);
ParameterList matData;
matData.SetParameter(MaterialData::FilePath, baseDir + md5Mesh.shader);
mesh->SetMaterialData(i, std::move(matData));
// Submesh
SkeletalMeshRef subMesh = SkeletalMesh::New(mesh);
@ -285,7 +289,10 @@ namespace Nz
mesh->AddSubMesh(subMesh);
// Material
mesh->SetMaterial(i, baseDir + md5Mesh.shader);
ParameterList matData;
matData.SetParameter(MaterialData::FilePath, baseDir + md5Mesh.shader);
mesh->SetMaterialData(i, std::move(matData));
}
if (parameters.center)

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@ -1,14 +1,13 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Formats/OBJLoader.hpp>
#include <Nazara/Utility/Formats/OBJLoader.hpp>
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/Model.hpp>
#include <Nazara/Utility/BufferMapper.hpp>
#include <Nazara/Utility/IndexMapper.hpp>
#include <Nazara/Utility/MaterialData.hpp>
#include <Nazara/Utility/Mesh.hpp>
#include <Nazara/Utility/StaticMesh.hpp>
#include <Nazara/Utility/Formats/MTLParser.hpp>
@ -17,7 +16,7 @@
#include <limits>
#include <memory>
#include <unordered_map>
#include <Nazara/Graphics/Debug.hpp>
#include <Nazara/Utility/Debug.hpp>
///TODO: N'avoir qu'un seul VertexBuffer communs à tous les meshes
@ -30,7 +29,7 @@ namespace Nz
return (extension == "obj");
}
Ternary Check(Stream& stream, const ModelParameters& parameters)
Ternary Check(Stream& stream, const MeshParams& parameters)
{
NazaraUnused(stream);
@ -41,7 +40,7 @@ namespace Nz
return Ternary_Unknown;
}
bool LoadMaterials(Model* model, const String& filePath, const MaterialParams& parameters, const String* materials, const OBJParser::Mesh* meshes, unsigned int meshCount)
bool ParseMTL(Mesh* mesh, const String& filePath, const String* materials, const OBJParser::Mesh* meshes, unsigned int meshCount)
{
File file(filePath);
if (!file.Open(OpenMode_ReadOnly | OpenMode_Text))
@ -57,7 +56,7 @@ namespace Nz
return false;
}
std::unordered_map<String, MaterialRef> materialCache;
std::unordered_map<String, ParameterList> materialCache;
String baseDir = file.GetDirectory();
for (unsigned int i = 0; i < meshCount; ++i)
{
@ -72,8 +71,9 @@ namespace Nz
auto it = materialCache.find(matName);
if (it == materialCache.end())
{
MaterialRef material = Material::New();
material->SetShader(parameters.shaderName);
ParameterList data;
data.SetParameter(MaterialData::CustomDefined);
UInt8 alphaValue = static_cast<UInt8>(mtlMat->alpha*255.f);
@ -84,54 +84,40 @@ namespace Nz
diffuseColor.a = alphaValue;
specularColor.a = alphaValue;
material->SetAmbientColor(ambientColor);
material->SetDiffuseColor(diffuseColor);
material->SetSpecularColor(specularColor);
material->SetShininess(mtlMat->shininess);
data.SetParameter(MaterialData::AmbientColor, ambientColor);
data.SetParameter(MaterialData::DiffuseColor, diffuseColor);
data.SetParameter(MaterialData::Shininess, mtlMat->shininess);
data.SetParameter(MaterialData::SpecularColor, specularColor);
bool isTranslucent = (alphaValue != 255);
if (!mtlMat->alphaMap.IsEmpty())
data.SetParameter(MaterialData::AlphaTexturePath, baseDir + mtlMat->alphaMap);
if (parameters.loadAlphaMap && !mtlMat->alphaMap.IsEmpty())
if (!mtlMat->diffuseMap.IsEmpty())
data.SetParameter(MaterialData::DiffuseTexturePath, baseDir + mtlMat->diffuseMap);
if (!mtlMat->specularMap.IsEmpty())
data.SetParameter(MaterialData::SpecularTexturePath, baseDir + mtlMat->specularMap);
// If we either have an alpha value or an alpha map, let's configure the material for transparency
if (alphaValue != 255 || !mtlMat->alphaMap.IsEmpty())
{
if (material->SetAlphaMap(baseDir + mtlMat->alphaMap))
isTranslucent = true; // Une alpha map indique de la transparence
else
NazaraWarning("Failed to load alpha map (" + mtlMat->alphaMap + ')');
// Some default settings
data.SetParameter(MaterialData::Blending, true);
data.SetParameter(MaterialData::DepthWrite, true);
data.SetParameter(MaterialData::DstBlend, static_cast<int>(BlendFunc_InvSrcAlpha));
data.SetParameter(MaterialData::SrcBlend, static_cast<int>(BlendFunc_SrcAlpha));
}
if (parameters.loadDiffuseMap && !mtlMat->diffuseMap.IsEmpty())
{
if (!material->SetDiffuseMap(baseDir + mtlMat->diffuseMap))
NazaraWarning("Failed to load diffuse map (" + mtlMat->diffuseMap + ')');
}
if (parameters.loadSpecularMap && !mtlMat->specularMap.IsEmpty())
{
if (!material->SetSpecularMap(baseDir + mtlMat->specularMap))
NazaraWarning("Failed to load specular map (" + mtlMat->specularMap + ')');
}
// Si nous avons une alpha map ou des couleurs transparentes,
// nous devons configurer le matériau pour accepter la transparence au mieux
if (isTranslucent)
{
// On paramètre le matériau pour accepter la transparence au mieux
material->Enable(RendererParameter_Blend, true);
material->Enable(RendererParameter_DepthWrite, false);
material->SetDstBlend(BlendFunc_InvSrcAlpha);
material->SetSrcBlend(BlendFunc_SrcAlpha);
}
it = materialCache.emplace(matName, std::move(material)).first;
it = materialCache.emplace(matName, std::move(data)).first;
}
model->SetMaterial(meshes[i].material, it->second);
mesh->SetMaterialData(meshes[i].material, it->second);
}
return true;
}
bool Load(Model* model, Stream& stream, const ModelParameters& parameters)
bool Load(Mesh* mesh, Stream& stream, const MeshParams& parameters)
{
int reservedVertexCount;
if (!parameters.custom.GetIntegerParameter("NativeOBJLoader_VertexCount", &reservedVertexCount))
@ -144,12 +130,7 @@ namespace Nz
return false;
}
MeshRef mesh = Mesh::New();
if (!mesh->CreateStatic()) // Ne devrait jamais échouer
{
NazaraInternalError("Failed to create mesh");
return false;
}
mesh->CreateStatic();
const String* materials = parser.GetMaterials();
const Vector4f* positions = parser.GetPositions();
@ -160,8 +141,8 @@ namespace Nz
unsigned int meshCount = parser.GetMeshCount();
NazaraAssert(materials != nullptr && positions != nullptr && normals != nullptr &&
texCoords != nullptr && meshes != nullptr && meshCount > 0,
"Invalid OBJParser output");
texCoords != nullptr && meshes != nullptr && meshCount > 0,
"Invalid OBJParser output");
// Un conteneur temporaire pour contenir les indices de face avant triangulation
std::vector<unsigned int> faceIndices(3); // Comme il y aura au moins trois sommets
@ -197,8 +178,8 @@ namespace Nz
bool operator()(const OBJParser::FaceVertex& lhs, const OBJParser::FaceVertex& rhs) const
{
return lhs.normal == rhs.normal &&
lhs.position == rhs.position &&
lhs.texCoord == rhs.texCoord;
lhs.position == rhs.position &&
lhs.texCoord == rhs.texCoord;
}
};
@ -230,8 +211,8 @@ namespace Nz
}
// Création des buffers
IndexBufferRef indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits<UInt16>::max(), indices.size(), parameters.mesh.storage, BufferUsage_Static);
VertexBufferRef vertexBuffer = VertexBuffer::New(VertexDeclaration::Get(VertexLayout_XYZ_Normal_UV_Tangent), vertexCount, parameters.mesh.storage, BufferUsage_Static);
IndexBufferRef indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits<UInt16>::max(), indices.size(), parameters.storage, BufferUsage_Static);
VertexBufferRef vertexBuffer = VertexBuffer::New(VertexDeclaration::Get(VertexLayout_XYZ_Normal_UV_Tangent), vertexCount, parameters.storage, BufferUsage_Static);
// Remplissage des indices
IndexMapper indexMapper(indexBuffer, BufferAccess_WriteOnly);
@ -254,7 +235,7 @@ namespace Nz
const Vector4f& vec = positions[vertexIndices.position];
vertex.position.Set(vec.x, vec.y, vec.z);
vertex.position *= parameters.mesh.scale/vec.w;
vertex.position *= parameters.scale/vec.w;
if (vertexIndices.normal >= 0)
vertex.normal = normals[vertexIndices.normal];
@ -264,7 +245,7 @@ namespace Nz
if (vertexIndices.texCoord >= 0)
{
const Vector3f& uvw = texCoords[vertexIndices.texCoord];
vertex.uv.Set(uvw.x, (parameters.mesh.flipUVs) ? 1.f - uvw.y : uvw.y); // Inversion des UVs si demandé
vertex.uv.Set(uvw.x, (parameters.flipUVs) ? 1.f - uvw.y : uvw.y); // Inversion des UVs si demandé
}
else
hasTexCoords = false;
@ -279,7 +260,7 @@ namespace Nz
continue;
}
if (parameters.mesh.optimizeIndexBuffers)
if (parameters.optimizeIndexBuffers)
indexBuffer->Optimize();
subMesh->GenerateAABB();
@ -299,17 +280,15 @@ namespace Nz
}
mesh->SetMaterialCount(parser.GetMaterialCount());
if (parameters.mesh.center)
if (parameters.center)
mesh->Recenter();
model->SetMesh(mesh);
// On charge les matériaux si demandé
String mtlLib = parser.GetMtlLib();
if (parameters.loadMaterials && !mtlLib.IsEmpty())
if (!mtlLib.IsEmpty())
{
ErrorFlags flags(ErrorFlag_ThrowExceptionDisabled);
LoadMaterials(model, stream.GetDirectory() + mtlLib, parameters.material, materials, meshes, meshCount);
ParseMTL(mesh, stream.GetDirectory() + mtlLib, materials, meshes, meshCount);
}
return true;
@ -320,12 +299,12 @@ namespace Nz
{
void RegisterOBJ()
{
ModelLoader::RegisterLoader(IsSupported, Check, Load);
MeshLoader::RegisterLoader(IsSupported, Check, Load);
}
void UnregisterOBJ()
{
ModelLoader::UnregisterLoader(IsSupported, Check, Load);
MeshLoader::UnregisterLoader(IsSupported, Check, Load);
}
}
}

View File

@ -52,11 +52,11 @@ namespace Nz
{
MeshImpl()
{
materials.resize(1); // Un matériau par défaut
materialData.resize(1); // Un matériau par défaut
}
std::unordered_map<String, unsigned int> subMeshMap;
std::vector<String> materials;
std::vector<ParameterList> materialData;
std::vector<SubMeshRef> subMeshes;
AnimationType animationType;
Boxf aabb;
@ -75,93 +75,36 @@ namespace Nz
void Mesh::AddSubMesh(SubMesh* subMesh)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return;
}
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(subMesh, "Invalid submesh");
NazaraAssert(subMesh->GetAnimationType() == m_impl->animationType, "Submesh animation type doesn't match mesh animation type");
if (!subMesh)
{
NazaraError("Invalid submesh");
return;
}
if (subMesh->GetAnimationType() != m_impl->animationType)
{
NazaraError("Submesh animation type must match mesh animation type");
return;
}
#endif
m_impl->aabbUpdated = false; // On invalide l'AABB
m_impl->subMeshes.push_back(subMesh);
InvalidateAABB();
}
void Mesh::AddSubMesh(const String& identifier, SubMesh* subMesh)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return;
}
if (identifier.IsEmpty())
{
NazaraError("Identifier is empty");
return;
}
auto it = m_impl->subMeshMap.find(identifier);
if (it != m_impl->subMeshMap.end())
{
NazaraError("SubMesh identifier \"" + identifier + "\" is already used");
return;
}
if (!subMesh)
{
NazaraError("Invalid submesh");
return;
}
if (m_impl->animationType != subMesh->GetAnimationType())
{
NazaraError("Submesh animation type must match mesh animation type");
return;
}
#endif
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(!identifier.IsEmpty(), "Identifier is empty");
NazaraAssert(m_impl->subMeshMap.find(identifier) == m_impl->subMeshMap.end(), "SubMesh identifier \"" + identifier + "\" is already in use");
NazaraAssert(subMesh, "Invalid submesh");
NazaraAssert(subMesh->GetAnimationType() == m_impl->animationType, "Submesh animation type doesn't match mesh animation type");
int index = m_impl->subMeshes.size();
m_impl->aabbUpdated = false; // On invalide l'AABB
m_impl->subMeshes.push_back(subMesh);
m_impl->subMeshMap[identifier] = index;
InvalidateAABB();
}
SubMesh* Mesh::BuildSubMesh(const Primitive& primitive, const MeshParams& params)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return nullptr;
}
if (m_impl->animationType != AnimationType_Static)
{
NazaraError("Mesh must be static");
return nullptr;
}
if (!params.IsValid())
{
NazaraError("Parameters must be valid");
return nullptr;
}
#endif
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(m_impl->animationType == AnimationType_Static, "Submesh building only works for static meshes");
NazaraAssert(params.IsValid(), "Invalid parameters");
Boxf aabb;
IndexBufferRef indexBuffer;
@ -333,17 +276,7 @@ namespace Nz
void Mesh::BuildSubMeshes(const PrimitiveList& list, const MeshParams& params)
{
unsigned int primitiveCount = list.GetSize();
#if NAZARA_UTILITY_SAFE
if (primitiveCount == 0)
{
NazaraError("PrimitiveList must have at least one primitive");
return;
}
#endif
for (unsigned int i = 0; i < primitiveCount; ++i)
for (unsigned int i = 0; i < list.GetSize(); ++i)
BuildSubMesh(list.GetPrimitive(i), params);
}
@ -351,18 +284,17 @@ namespace Nz
{
Destroy();
m_impl = new MeshImpl;
m_impl->animationType = AnimationType_Skeletal;
m_impl->jointCount = jointCount;
if (!m_impl->skeleton.Create(jointCount))
std::unique_ptr<MeshImpl> impl(new MeshImpl);
impl->animationType = AnimationType_Skeletal;
impl->jointCount = jointCount;
if (!impl->skeleton.Create(jointCount))
{
delete m_impl;
m_impl = nullptr;
NazaraError("Failed to create skeleton");
return false;
}
m_impl = impl.release();
return true;
}
@ -389,13 +321,7 @@ namespace Nz
void Mesh::GenerateNormals()
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return;
}
#endif
NazaraAssert(m_impl, "Mesh should be created first");
for (SubMesh* subMesh : m_impl->subMeshes)
subMesh->GenerateNormals();
@ -403,13 +329,7 @@ namespace Nz
void Mesh::GenerateNormalsAndTangents()
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return;
}
#endif
NazaraAssert(m_impl, "Mesh should be created first");
for (SubMesh* subMesh : m_impl->subMeshes)
subMesh->GenerateNormalsAndTangents();
@ -417,13 +337,7 @@ namespace Nz
void Mesh::GenerateTangents()
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return;
}
#endif
NazaraAssert(m_impl, "Mesh should be created first");
for (SubMesh* subMesh : m_impl->subMeshes)
subMesh->GenerateTangents();
@ -431,15 +345,7 @@ namespace Nz
const Boxf& Mesh::GetAABB() const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
static Boxf dummy;
return dummy;
}
#endif
NazaraAssert(m_impl, "Mesh should be created first");
if (!m_impl->aabbUpdated)
{
@ -461,248 +367,121 @@ namespace Nz
String Mesh::GetAnimation() const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return String();
}
#endif
NazaraAssert(m_impl, "Mesh should be created first");
return m_impl->animationPath;
}
AnimationType Mesh::GetAnimationType() const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return AnimationType_Static;
}
#endif
NazaraAssert(m_impl, "Mesh should be created first");
return m_impl->animationType;
}
unsigned int Mesh::GetJointCount() const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return 0;
}
if (m_impl->animationType != AnimationType_Skeletal)
{
NazaraError("Mesh's animation type is not skeletal");
return 0;
}
#endif
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(m_impl->animationType == AnimationType_Skeletal, "Mesh is not skeletal");
return m_impl->jointCount;
}
String Mesh::GetMaterial(unsigned int index) const
ParameterList& Mesh::GetMaterialData(unsigned int index)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return String();
}
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(index < m_impl->materialData.size(), "Material index out of range");
if (index >= m_impl->materials.size())
{
NazaraError("Material index out of range (" + String::Number(index) + " >= " + String::Number(m_impl->materials.size()) + ')');
return String();
}
#endif
return m_impl->materialData[index];
}
return m_impl->materials[index];
const ParameterList& Mesh::GetMaterialData(unsigned int index) const
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(index < m_impl->materialData.size(), "Material index out of range");
return m_impl->materialData[index];
}
unsigned int Mesh::GetMaterialCount() const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return 0;
}
#endif
NazaraAssert(m_impl, "Mesh should be created first");
return m_impl->materials.size();
return m_impl->materialData.size();
}
Skeleton* Mesh::GetSkeleton()
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Animation not created");
return nullptr;
}
if (m_impl->animationType != AnimationType_Skeletal)
{
NazaraError("Mesh's animation type is not skeletal");
return nullptr;
}
#endif
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(m_impl->animationType == AnimationType_Skeletal, "Mesh is not skeletal");
return &m_impl->skeleton;
}
const Skeleton* Mesh::GetSkeleton() const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Animation not created");
return nullptr;
}
if (m_impl->animationType != AnimationType_Skeletal)
{
NazaraError("Mesh's animation type is not skeletal");
return nullptr;
}
#endif
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(m_impl->animationType == AnimationType_Skeletal, "Mesh is not skeletal");
return &m_impl->skeleton;
}
SubMesh* Mesh::GetSubMesh(const String& identifier)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return nullptr;
}
#endif
NazaraAssert(m_impl, "Mesh should be created first");
auto it = m_impl->subMeshMap.find(identifier);
#if NAZARA_UTILITY_SAFE
if (it == m_impl->subMeshMap.end())
{
NazaraError("SubMesh not found");
return nullptr;
}
#endif
NazaraAssert(it != m_impl->subMeshMap.end(), "SubMesh " + identifier + " not found");
return m_impl->subMeshes[it->second];
}
SubMesh* Mesh::GetSubMesh(unsigned int index)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return nullptr;
}
if (index >= m_impl->subMeshes.size())
{
NazaraError("SubMesh index out of range (" + String::Number(index) + " >= " + String::Number(m_impl->subMeshes.size()) + ')');
return nullptr;
}
#endif
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(index < m_impl->subMeshes.size(), "Submesh index out of range");
return m_impl->subMeshes[index];
}
const SubMesh* Mesh::GetSubMesh(const String& identifier) const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return nullptr;
}
#endif
NazaraAssert(m_impl, "Mesh should be created first");
auto it = m_impl->subMeshMap.find(identifier);
#if NAZARA_UTILITY_SAFE
if (it == m_impl->subMeshMap.end())
{
NazaraError("SubMesh not found");
return nullptr;
}
#endif
NazaraAssert(it != m_impl->subMeshMap.end(), "SubMesh " + identifier + " not found");
return m_impl->subMeshes[it->second];
}
const SubMesh* Mesh::GetSubMesh(unsigned int index) const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return nullptr;
}
if (index >= m_impl->subMeshes.size())
{
NazaraError("SubMesh index out of range (" + String::Number(index) + " >= " + String::Number(m_impl->subMeshes.size()) + ')');
return nullptr;
}
#endif
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(index < m_impl->subMeshes.size(), "Submesh index out of range");
return m_impl->subMeshes[index];
}
unsigned int Mesh::GetSubMeshCount() const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return 0;
}
#endif
NazaraAssert(m_impl, "Mesh should be created first");
return m_impl->subMeshes.size();
}
int Mesh::GetSubMeshIndex(const String& identifier) const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return -1;
}
#endif
NazaraAssert(m_impl, "Mesh should be created first");
auto it = m_impl->subMeshMap.find(identifier);
#if NAZARA_UTILITY_SAFE
if (it == m_impl->subMeshMap.end())
{
NazaraError("SubMesh not found");
return -1;
}
#endif
NazaraAssert(it != m_impl->subMeshMap.end(), "SubMesh " + identifier + " not found");
return it->second;
}
unsigned int Mesh::GetTriangleCount() const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return 0;
}
#endif
NazaraAssert(m_impl, "Mesh should be created first");
unsigned int triangleCount = 0;
for (SubMesh* subMesh : m_impl->subMeshes)
@ -713,13 +492,7 @@ namespace Nz
unsigned int Mesh::GetVertexCount() const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return 0;
}
#endif
NazaraAssert(m_impl, "Mesh should be created first");
unsigned int vertexCount = 0;
for (SubMesh* subMesh : m_impl->subMeshes)
@ -730,52 +503,28 @@ namespace Nz
void Mesh::InvalidateAABB() const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return;
}
#endif
NazaraAssert(m_impl, "Mesh should be created first");
m_impl->aabbUpdated = false;
}
bool Mesh::HasSubMesh(const String& identifier) const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return false;
}
#endif
NazaraAssert(m_impl, "Mesh should be created first");
return m_impl->subMeshMap.find(identifier) != m_impl->subMeshMap.end();
}
bool Mesh::HasSubMesh(unsigned int index) const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return false;
}
#endif
NazaraAssert(m_impl, "Mesh should be created first");
return index < m_impl->subMeshes.size();
}
bool Mesh::IsAnimable() const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return false;
}
#endif
NazaraAssert(m_impl, "Mesh should be created first");
return m_impl->animationType != AnimationType_Static;
}
@ -802,21 +551,10 @@ namespace Nz
void Mesh::Recenter()
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return;
}
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(m_impl->animationType == AnimationType_Static, "Mesh is not static");
if (m_impl->animationType != AnimationType_Static)
{
NazaraError("Mesh must be static");
return;
}
#endif
// Le centre de notre mesh est le centre de l'AABB *globale*
// The center of our mesh is the center of our *global* AABB
Vector3f center = GetAABB().GetCenter();
for (SubMesh* subMesh : m_impl->subMeshes)
@ -833,119 +571,62 @@ namespace Nz
vertices++;
}
// l'AABB ne change pas de dimensions mais seulement de position, appliquons-lui le même procédé
// Our AABB doesn't change shape, only position
Boxf aabb = staticMesh->GetAABB();
aabb.Translate(-center);
staticMesh->SetAABB(aabb);
}
// Il ne faut pas oublier d'invalider notre AABB
m_impl->aabbUpdated = false;
InvalidateAABB();
}
void Mesh::RemoveSubMesh(const String& identifier)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return;
}
auto it = m_impl->subMeshMap.find(identifier);
if (it == m_impl->subMeshMap.end())
{
NazaraError("SubMesh not found");
return;
}
unsigned int index = it->second;
#else
unsigned int index = m_impl->subMeshMap[identifier];
#endif
unsigned int index = GetSubMeshIndex(identifier);
// On déplace l'itérateur du début d'une distance de x
auto it2 = m_impl->subMeshes.begin();
std::advance(it2, index);
m_impl->subMeshes.erase(it2);
m_impl->aabbUpdated = false; // On invalide l'AABB
InvalidateAABB();
}
void Mesh::RemoveSubMesh(unsigned int index)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return;
}
if (index >= m_impl->subMeshes.size())
{
NazaraError("SubMesh index out of range (" + String::Number(index) + " >= " + String::Number(m_impl->subMeshes.size()) + ')');
return;
}
#endif
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(index < m_impl->subMeshes.size(), "Submesh index out of range");
// On déplace l'itérateur du début de x
auto it = m_impl->subMeshes.begin();
std::advance(it, index);
m_impl->subMeshes.erase(it);
m_impl->aabbUpdated = false; // On invalide l'AABB
InvalidateAABB();
}
void Mesh::SetAnimation(const String& animationPath)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return;
}
#endif
NazaraAssert(m_impl, "Mesh should be created first");
m_impl->animationPath = animationPath;
}
void Mesh::SetMaterial(unsigned int matIndex, const String& materialPath)
void Mesh::SetMaterialData(unsigned int matIndex, ParameterList data)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return;
}
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(matIndex < m_impl->materialData.size(), "Material index out of range");
if (matIndex >= m_impl->materials.size())
{
NazaraError("Material index out of range (" + String::Number(matIndex) + " >= " + String::Number(m_impl->materials.size()) + ')');
return;
}
#endif
m_impl->materials[matIndex] = materialPath;
m_impl->materialData[matIndex] = std::move(data);
}
void Mesh::SetMaterialCount(unsigned int matCount)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return;
}
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(matCount > 0, "A mesh should have at least a material");
if (matCount == 0)
{
NazaraError("A mesh should have at least a material");
return;
}
#endif
m_impl->materials.resize(matCount);
m_impl->materialData.resize(matCount);
#ifdef NAZARA_DEBUG
for (SubMesh* subMesh : m_impl->subMeshes)
@ -953,7 +634,7 @@ namespace Nz
unsigned int matIndex = subMesh->GetMaterialIndex();
if (matIndex >= matCount)
{
subMesh->SetMaterialIndex(0); // Pour empêcher un crash
subMesh->SetMaterialIndex(0); // To prevent a crash
NazaraWarning("SubMesh " + String::Pointer(subMesh) + " material index is over mesh new material count (" + String::Number(matIndex) + " >= " + String::Number(matCount) + "), setting it to first material");
}
}
@ -962,22 +643,8 @@ namespace Nz
void Mesh::Transform(const Matrix4f& matrix)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return;
}
if (m_impl->animationType != AnimationType_Static)
{
NazaraError("Mesh must be static");
return;
}
#endif
if (matrix.IsIdentity())
return;
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(m_impl->animationType == AnimationType_Static, "Mesh is not static");
for (SubMesh* subMesh : m_impl->subMeshes)
{
@ -1000,8 +667,7 @@ namespace Nz
staticMesh->SetAABB(aabb);
}
// Il ne faut pas oublier d'invalider notre AABB
m_impl->aabbUpdated = false;
InvalidateAABB();
}
bool Mesh::Initialize()

View File

@ -25,6 +25,7 @@
#include <Nazara/Utility/Formats/MD2Loader.hpp>
#include <Nazara/Utility/Formats/MD5AnimLoader.hpp>
#include <Nazara/Utility/Formats/MD5MeshLoader.hpp>
#include <Nazara/Utility/Formats/OBJLoader.hpp>
#include <Nazara/Utility/Formats/PCXLoader.hpp>
#include <Nazara/Utility/Formats/STBLoader.hpp>
#include <Nazara/Utility/Formats/STBSaver.hpp>
@ -114,7 +115,7 @@ namespace Nz
Loaders::RegisterFreeType();
// Image
Loaders::RegisterDDSLoader(); // Generic loader (STB)
Loaders::RegisterDDSLoader(); // DDS Loader (DirectX format)
Loaders::RegisterSTBLoader(); // Generic loader (STB)
Loaders::RegisterSTBSaver(); // Generic saver (STB)
@ -122,6 +123,9 @@ namespace Nz
// Animation
Loaders::RegisterMD5Anim(); // Loader de fichiers .md5anim (v10)
// Mesh (text)
Loaders::RegisterOBJ();
// Mesh
Loaders::RegisterMD2(); // Loader de fichiers .md2 (v8)
Loaders::RegisterMD5Mesh(); // Loader de fichiers .md5mesh (v10)
@ -158,6 +162,7 @@ namespace Nz
Loaders::UnregisterMD2();
Loaders::UnregisterMD5Anim();
Loaders::UnregisterMD5Mesh();
Loaders::UnregisterOBJ();
Loaders::UnregisterPCX();
Loaders::UnregisterSTBLoader();
Loaders::UnregisterSTBSaver();