From 3b8449ebc41a3f11630ad6ecde3a2f2bc65fcb03 Mon Sep 17 00:00:00 2001 From: Lynix Date: Sat, 2 May 2015 10:01:10 +0200 Subject: [PATCH] Physics/PhysObject: Improved code Former-commit-id: 48770967fb5e84931e5518fad21b0cf636e327d4 --- src/Nazara/Physics/PhysObject.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/Nazara/Physics/PhysObject.cpp b/src/Nazara/Physics/PhysObject.cpp index 2e1ca8011..b33acb226 100644 --- a/src/Nazara/Physics/PhysObject.cpp +++ b/src/Nazara/Physics/PhysObject.cpp @@ -78,7 +78,7 @@ void NzPhysObject::AddForce(const NzVector3f& force, nzCoordSys coordSys) break; case nzCoordSys_Local: - m_forceAccumulator += GetRotation()*force; + m_forceAccumulator += GetRotation() * force; break; } @@ -96,8 +96,7 @@ void NzPhysObject::AddForce(const NzVector3f& force, const NzVector3f& point, nz break; case nzCoordSys_Local: - AddForce(m_matrix.Transform(force, 0.f), m_matrix.Transform(point)); - return; + return AddForce(m_matrix.Transform(force, 0.f), m_matrix.Transform(point), nzCoordSys_Global); } // On réveille le corps pour que le callback soit appelé et que les forces soient appliquées