Physics2D/RigidBody: Add position offset
This commit is contained in:
@@ -28,16 +28,6 @@ namespace Ndk
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the collision box representing the entity
|
||||
* \return The physics collision box
|
||||
*/
|
||||
|
||||
inline Nz::Rectf CollisionComponent2D::GetAABB() const
|
||||
{
|
||||
return m_staticBody->GetAABB();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the geometry representing the entity
|
||||
* \return A constant reference to the physics geometry
|
||||
|
||||
Reference in New Issue
Block a user