Core/Animation: Remove loop-point interpolation boolean
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@ -70,8 +70,6 @@ namespace Nz
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bool CreateSkeletal(std::size_t frameCount, std::size_t jointCount);
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void Destroy();
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void EnableLoopPointInterpolation(bool loopPointInterpolation);
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std::size_t GetFrameCount() const;
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std::size_t GetJointCount() const;
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Sequence* GetSequence(std::string_view sequenceName);
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@ -87,7 +85,6 @@ namespace Nz
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bool HasSequence(std::string_view sequenceName) const;
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bool HasSequence(std::size_t index = 0) const;
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bool IsLoopPointInterpolationEnabled() const;
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bool IsValid() const;
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void RemoveSequence(std::string_view sequenceName);
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@ -21,7 +21,6 @@ namespace Nz
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std::vector<Sequence> sequences;
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std::vector<SequenceJoint> sequenceJoints; // Uniquement pour les animations squelettiques
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AnimationType type;
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bool loopPointInterpolation = false;
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std::size_t frameCount;
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std::size_t jointCount; // Uniquement pour les animations squelettiques
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};
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@ -126,13 +125,6 @@ namespace Nz
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m_impl.reset();
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}
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void Animation::EnableLoopPointInterpolation(bool loopPointInterpolation)
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{
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NazaraAssert(m_impl, "Animation not created");
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m_impl->loopPointInterpolation = loopPointInterpolation;
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}
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std::size_t Animation::GetFrameCount() const
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{
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NazaraAssert(m_impl, "Animation not created");
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@ -249,13 +241,6 @@ namespace Nz
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return index >= m_impl->sequences.size();
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}
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bool Animation::IsLoopPointInterpolationEnabled() const
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{
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NazaraAssert(m_impl, "Animation not created");
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return m_impl->loopPointInterpolation;
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}
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bool Animation::IsValid() const
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{
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return m_impl != nullptr;
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