Graphics: Make use of shader binding sets

This commit is contained in:
Jérôme Leclercq
2021-06-16 14:47:54 +02:00
parent 5559fe1af7
commit 3cd9172f7a
49 changed files with 592 additions and 792 deletions

View File

@@ -14,9 +14,9 @@ struct ViewerData
external
{
[binding(0)] colorTexture: sampler2D<f32>,
[binding(1)] bloomTexture: sampler2D<f32>,
[binding(2)] viewerData: uniform<ViewerData>
[set(0), binding(0)] viewerData: uniform<ViewerData>,
[set(1), binding(0)] colorTexture: sampler2D<f32>,
[set(1), binding(1)] bloomTexture: sampler2D<f32>,
}
struct FragIn