Graphics: Make use of shader binding sets

This commit is contained in:
Jérôme Leclercq
2021-06-16 14:47:54 +02:00
parent 5559fe1af7
commit 3cd9172f7a
49 changed files with 592 additions and 792 deletions

View File

@@ -32,12 +32,11 @@ struct ViewerData
external
{
[binding(5)] viewerData: uniform<ViewerData>,
[binding(4)] instanceData: uniform<InstanceData>,
[binding(3)] settings: uniform<BasicSettings>,
[binding(0)] MaterialAlphaMap: sampler2D<f32>,
[binding(1)] MaterialDiffuseMap: sampler2D<f32>,
[binding(2)] TextureOverlay: sampler2D<f32>
[set(0), binding(0)] viewerData: uniform<ViewerData>,
[set(1), binding(0)] instanceData: uniform<InstanceData>,
[set(2), binding(0)] settings: uniform<BasicSettings>,
[set(2), binding(2)] MaterialAlphaMap: sampler2D<f32>,
[set(2), binding(1)] MaterialDiffuseMap: sampler2D<f32>
}
struct InputData