Graphics: Make use of shader binding sets
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@@ -32,12 +32,11 @@ struct ViewerData
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external
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{
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[binding(5)] viewerData: uniform<ViewerData>,
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[binding(4)] instanceData: uniform<InstanceData>,
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[binding(3)] settings: uniform<BasicSettings>,
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[binding(0)] MaterialAlphaMap: sampler2D<f32>,
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[binding(1)] MaterialDiffuseMap: sampler2D<f32>,
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[binding(2)] TextureOverlay: sampler2D<f32>
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[set(0), binding(0)] viewerData: uniform<ViewerData>,
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[set(1), binding(0)] instanceData: uniform<InstanceData>,
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[set(2), binding(0)] settings: uniform<BasicSettings>,
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[set(2), binding(2)] MaterialAlphaMap: sampler2D<f32>,
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[set(2), binding(1)] MaterialDiffuseMap: sampler2D<f32>
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}
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struct InputData
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