Graphics: Make use of shader binding sets
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@@ -28,9 +28,9 @@ struct ViewerData
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external
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{
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[binding(5)] viewerData: uniform<ViewerData>,
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[binding(4)] instanceData: uniform<InstanceData>,
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[binding(3)] settings: uniform<BasicSettings>
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[set(0), binding(0)] viewerData: uniform<ViewerData>,
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[set(1), binding(0)] instanceData: uniform<InstanceData>,
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[set(2), binding(0)] settings: uniform<BasicSettings>,
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}
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struct InputData
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