Graphics: Make use of shader binding sets
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@@ -38,13 +38,24 @@ struct ViewerData
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eyePosition: vec3<f32>
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}
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[set(0)]
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external
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{
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[binding(0)] viewerData: uniform<ViewerData>
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}
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[set(1)]
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external
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{
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[binding(0)] colorTexture: sampler2D<f32>,
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[binding(1)] normalTexture: sampler2D<f32>,
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[binding(2)] positionTexture: sampler2D<f32>,
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[binding(3)] lightParameters: uniform<SpotLight>,
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[binding(4)] viewerData: uniform<ViewerData>
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}
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[set(2)]
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external
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{
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[binding(0)] lightParameters: uniform<SpotLight>,
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}
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struct FragIn
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