Graphics: Make use of shader binding sets
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@@ -14,7 +14,7 @@ struct ViewerData
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external
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{
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[binding(1)] skybox: samplerCube<f32>
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[set(1), binding(0)] skybox: samplerCube<f32>
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}
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struct VertOut
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@@ -42,7 +42,7 @@ fn main(input: VertOut) -> FragOut
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external
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{
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[binding(0)] viewerData: uniform<ViewerData>
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[set(0), binding(0)] viewerData: uniform<ViewerData>
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}
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struct VertIn
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