Graphics: Make use of shader binding sets
This commit is contained in:
@@ -132,18 +132,16 @@ int main()
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std::shared_ptr<Nz::GraphicalMesh> cubeMeshGfx = std::make_shared<Nz::GraphicalMesh>(*cubeMesh);
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Nz::RenderPipelineLayoutInfo pipelineLayoutInfo;
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auto& uboBinding = pipelineLayoutInfo.bindings.emplace_back();
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uboBinding.index = 0;
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uboBinding.shaderStageFlags = Nz::ShaderStageType::Vertex;
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uboBinding.type = Nz::ShaderBindingType::UniformBuffer;
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Nz::RenderPipelineLayoutInfo skyboxPipelineLayoutInfo;
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Nz::Graphics::FillViewerPipelineLayout(skyboxPipelineLayoutInfo);
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auto& textureBinding = pipelineLayoutInfo.bindings.emplace_back();
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textureBinding.index = 1;
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auto& textureBinding = skyboxPipelineLayoutInfo.bindings.emplace_back();
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textureBinding.setIndex = 1;
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textureBinding.bindingIndex = 0;
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textureBinding.shaderStageFlags = Nz::ShaderStageType::Fragment;
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textureBinding.type = Nz::ShaderBindingType::Texture;
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std::shared_ptr<Nz::RenderPipelineLayout> skyboxPipelineLayout = device->InstantiateRenderPipelineLayout(std::move(pipelineLayoutInfo));
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std::shared_ptr<Nz::RenderPipelineLayout> skyboxPipelineLayout = device->InstantiateRenderPipelineLayout(std::move(skyboxPipelineLayoutInfo));
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Nz::RenderPipelineInfo skyboxPipelineInfo;
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skyboxPipelineInfo.depthBuffer = true;
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@@ -227,49 +225,36 @@ int main()
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viewerInstance.UpdateTargetSize(Nz::Vector2f(windowSize));
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viewerInstance.UpdateProjViewMatrices(Nz::Matrix4f::Perspective(Nz::DegreeAnglef(70.f), float(windowSize.x) / windowSize.y, 0.1f, 1000.f), Nz::Matrix4f::Translate(Nz::Vector3f::Up() * 1));
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Nz::ModelInstance modelInstance1(spaceshipMat->GetSettings());
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spaceshipMat->UpdateShaderBinding(modelInstance1.GetShaderBinding());
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Nz::WorldInstance modelInstance1;
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modelInstance1.UpdateWorldMatrix(Nz::Matrix4f::Translate(Nz::Vector3f::Left() + Nz::Vector3f::Up()));
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Nz::ModelInstance modelInstance2(spaceshipMat->GetSettings());
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spaceshipMat->UpdateShaderBinding(modelInstance2.GetShaderBinding());
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Nz::WorldInstance modelInstance2;
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modelInstance2.UpdateWorldMatrix(Nz::Matrix4f::Translate(Nz::Vector3f::Right() + Nz::Vector3f::Up()));
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Nz::ModelInstance planeInstance(planeMat->GetSettings());
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planeMat->UpdateShaderBinding(planeInstance.GetShaderBinding());
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std::shared_ptr<Nz::AbstractBuffer> viewerDataUBO = Nz::Graphics::Instance()->GetViewerDataUBO();
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Nz::WorldInstance planeInstance;
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Nz::RenderWindowImpl* windowImpl = window.GetImpl();
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std::shared_ptr<Nz::CommandPool> commandPool = windowImpl->CreateCommandPool(Nz::QueueType::Graphics);
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Nz::RenderPipelineLayoutInfo fullscreenPipelineLayoutInfo;
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fullscreenPipelineLayoutInfo.bindings.push_back({
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Nz::ShaderBindingType::Texture,
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Nz::ShaderStageType::Fragment,
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0
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});
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Nz::RenderPipelineLayoutInfo lightingPipelineLayoutInfo;
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Nz::Graphics::FillViewerPipelineLayout(lightingPipelineLayoutInfo);
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for (unsigned int i = 0; i < 3; ++i)
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{
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lightingPipelineLayoutInfo.bindings.push_back({
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1,
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i,
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Nz::ShaderBindingType::Texture,
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Nz::ShaderStageType::Fragment,
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i
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});
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}
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lightingPipelineLayoutInfo.bindings.push_back({
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2,
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0,
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Nz::ShaderBindingType::UniformBuffer,
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Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex,
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3
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});
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lightingPipelineLayoutInfo.bindings.push_back({
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Nz::ShaderBindingType::UniformBuffer,
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Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex,
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4
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});
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/*Nz::FieldOffsets pointLightOffsets(Nz::StructLayout::Std140);
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@@ -349,35 +334,12 @@ int main()
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// Bloom data
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Nz::RenderPipelineLayoutInfo bloomPipelineLayoutInfo;
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bloomPipelineLayoutInfo.bindings.push_back({
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Nz::ShaderBindingType::Texture,
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Nz::ShaderStageType::Fragment,
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0
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});
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Nz::Graphics::FillViewerPipelineLayout(bloomPipelineLayoutInfo);
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bloomPipelineLayoutInfo.bindings.push_back({
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Nz::ShaderBindingType::UniformBuffer,
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Nz::ShaderStageType::Fragment,
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1
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});
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Nz::RenderPipelineLayoutInfo bloomBlendPipelineLayoutInfo;
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bloomBlendPipelineLayoutInfo.bindings.push_back({
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1, 0,
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Nz::ShaderBindingType::Texture,
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Nz::ShaderStageType::Fragment,
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0
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});
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bloomBlendPipelineLayoutInfo.bindings.push_back({
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Nz::ShaderBindingType::Texture,
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Nz::ShaderStageType::Fragment,
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1
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});
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bloomBlendPipelineLayoutInfo.bindings.push_back({
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Nz::ShaderBindingType::UniformBuffer,
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Nz::ShaderStageType::Fragment,
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2
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});
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Nz::RenderPipelineInfo bloomPipelineInfo;
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@@ -390,13 +352,30 @@ int main()
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bloomPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "bloom_bright.nzsl", {}));
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std::shared_ptr<Nz::ShaderBinding> bloomBrightShaderBinding = bloomPipelineInfo.pipelineLayout->AllocateShaderBinding();
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std::shared_ptr<Nz::ShaderBinding> gaussianBlurShaderBinding = bloomPipelineInfo.pipelineLayout->AllocateShaderBinding();
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std::shared_ptr<Nz::ShaderBinding> bloomBrightShaderBinding = bloomPipelineInfo.pipelineLayout->AllocateShaderBinding(1);
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std::shared_ptr<Nz::ShaderBinding> gaussianBlurShaderBinding = bloomPipelineInfo.pipelineLayout->AllocateShaderBinding(1);
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std::shared_ptr<Nz::RenderPipeline> bloomBrightPipeline = device->InstantiateRenderPipeline(bloomPipelineInfo);
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bloomPipelineInfo.shaderModules.clear();
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bloomPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "gaussian_blur.nzsl", {}));
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Nz::RenderPipelineLayoutInfo bloomBlendPipelineLayoutInfo;
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Nz::Graphics::FillViewerPipelineLayout(bloomBlendPipelineLayoutInfo);
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bloomBlendPipelineLayoutInfo.bindings.push_back({
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1, 0,
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Nz::ShaderBindingType::Texture,
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Nz::ShaderStageType::Fragment,
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});
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bloomBlendPipelineLayoutInfo.bindings.push_back({
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1, 1,
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Nz::ShaderBindingType::Texture,
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Nz::ShaderStageType::Fragment,
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});
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std::shared_ptr<Nz::RenderPipeline> gaussianBlurPipeline = device->InstantiateRenderPipeline(bloomPipelineInfo);
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@@ -412,9 +391,17 @@ int main()
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std::shared_ptr<Nz::RenderPipeline> bloomBlendPipeline = device->InstantiateRenderPipeline(bloomBlendPipelineInfo);
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std::shared_ptr<Nz::ShaderBinding> bloomBlendShaderBinding = bloomBlendPipelineInfo.pipelineLayout->AllocateShaderBinding();
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std::shared_ptr<Nz::ShaderBinding> bloomBlendShaderBinding = bloomBlendPipelineInfo.pipelineLayout->AllocateShaderBinding(1);
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// Fullscreen data
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Nz::RenderPipelineLayoutInfo fullscreenPipelineLayoutInfo;
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fullscreenPipelineLayoutInfo.bindings.push_back({
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0, 0,
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Nz::ShaderBindingType::Texture,
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Nz::ShaderStageType::Fragment,
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});
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Nz::RenderPipelineInfo fullscreenPipelineInfo;
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fullscreenPipelineInfo.primitiveMode = Nz::PrimitiveMode::TriangleList;
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@@ -424,8 +411,7 @@ int main()
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fullscreenVertexDeclaration
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});
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fullscreenPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Fragment, Nz::ShaderLanguage::NazaraBinary, resourceDir / "fullscreen.frag.shader", {}));
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fullscreenPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraBinary, resourceDir / "fullscreen.vert.shader", {}));
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fullscreenPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "gamma.nzsl", {}));
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const std::shared_ptr<const Nz::VertexDeclaration>& lightingVertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_UV);
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@@ -525,23 +511,18 @@ int main()
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if (!fullscreenVertexBuffer->Fill(vertexData.data(), 0, fullscreenVertexBuffer->GetSize()))
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return __LINE__;
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std::shared_ptr<Nz::ShaderBinding> finalBlitBinding = fullscreenPipelineInfo.pipelineLayout->AllocateShaderBinding();
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std::shared_ptr<Nz::ShaderBinding> bloomSkipBlit = fullscreenPipelineInfo.pipelineLayout->AllocateShaderBinding(0);
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std::shared_ptr<Nz::ShaderBinding> finalBlitBinding = fullscreenPipelineInfo.pipelineLayout->AllocateShaderBinding(0);
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bool lightUpdate = true;
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bool matUpdate = false;
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std::shared_ptr<Nz::TextureSampler> textureSampler = device->InstantiateTextureSampler({});
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std::shared_ptr<Nz::ShaderBinding> skyboxShaderBinding = skyboxPipelineLayout->AllocateShaderBinding();
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std::shared_ptr<Nz::ShaderBinding> skyboxShaderBinding = skyboxPipelineLayout->AllocateShaderBinding(1);
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skyboxShaderBinding->Update({
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{
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0,
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Nz::ShaderBinding::UniformBufferBinding {
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viewerDataUBO.get(),
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0, viewerDataUBO->GetSize()
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}
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},
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{
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1,
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Nz::ShaderBinding::TextureBinding {
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skyboxTexture.get(),
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textureSampler.get()
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@@ -549,6 +530,8 @@ int main()
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}
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});
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std::shared_ptr<Nz::ShaderBinding> gbufferShaderBinding = lightingPipelineInfo.pipelineLayout->AllocateShaderBinding(1);
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bool bloomEnabled = true;
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bool forwardEnabled = true;
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bool lightAnimation = true;
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@@ -641,11 +624,18 @@ int main()
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gbufferPass.SetDepthStencilOutput(depthBuffer);
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gbufferPass.SetExecutionCallback([&]
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{
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return (matUpdate) ? Nz::FramePassExecution::UpdateAndExecute : Nz::FramePassExecution::Execute;
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});
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gbufferPass.SetCommandCallback([&](Nz::CommandBufferBuilder& builder)
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{
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builder.SetScissor(Nz::Recti{ 0, 0, int(offscreenWidth), int(offscreenHeight) });
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builder.SetViewport(Nz::Recti{ 0, 0, int(offscreenWidth), int(offscreenHeight) });
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builder.BindShaderBinding(0, viewerInstance.GetShaderBinding());
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spaceshipModel.Draw(builder, modelInstance1);
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spaceshipModel.Draw(builder, modelInstance2);
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@@ -668,9 +658,12 @@ int main()
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builder.BindIndexBuffer(coneMeshGfx->GetIndexBuffer(0).get());
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builder.BindVertexBuffer(0, coneMeshGfx->GetVertexBuffer(0).get());
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builder.BindShaderBinding(0, viewerInstance.GetShaderBinding());
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builder.BindShaderBinding(1, *gbufferShaderBinding);
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for (std::size_t i = 0; i < spotLights.size(); ++i)
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{
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builder.BindShaderBinding(*lightingShaderBindings[i]);
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builder.BindShaderBinding(2, *lightingShaderBindings[i]);
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builder.BindPipeline(*stencilPipeline);
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builder.DrawIndexed(coneMeshGfx->GetIndexCount(0));
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@@ -683,6 +676,7 @@ int main()
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lightingPass.AddInput(colorTexture);
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lightingPass.AddInput(normalTexture);
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lightingPass.AddInput(positionTexture);
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lightingPass.SetClearColor(lightingPass.AddOutput(lightOutput), Nz::Color::Black);
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lightingPass.SetDepthStencilInput(depthBuffer);
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lightingPass.SetDepthStencilOutput(depthBuffer);
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@@ -693,7 +687,8 @@ int main()
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builder.SetScissor(Nz::Recti{ 0, 0, int(offscreenWidth), int(offscreenHeight) });
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builder.SetViewport(Nz::Recti{ 0, 0, int(offscreenWidth), int(offscreenHeight) });
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builder.BindShaderBinding(*skyboxShaderBinding);
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builder.BindShaderBinding(0, viewerInstance.GetShaderBinding());
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builder.BindShaderBinding(1, *skyboxShaderBinding);
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builder.BindIndexBuffer(cubeMeshGfx->GetIndexBuffer(0).get());
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builder.BindVertexBuffer(0, cubeMeshGfx->GetVertexBuffer(0).get());
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@@ -711,14 +706,15 @@ int main()
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forwardPass.SetDepthStencilInput(depthBuffer);
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forwardPass.SetDepthStencilOutput(depthBuffer);
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Nz::FramePass& bloomBrightPass = graph.AddPass("Bloom pass - extract bright pixels");
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bloomBrightPass.SetCommandCallback([&](Nz::CommandBufferBuilder& builder)
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{
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builder.SetScissor(Nz::Recti{ 0, 0, int(offscreenWidth) / 10, int(offscreenHeight) / 10 });
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builder.SetViewport(Nz::Recti{ 0, 0, int(offscreenWidth) / 10, int(offscreenHeight) / 10 });
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builder.BindShaderBinding(*bloomBrightShaderBinding);
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builder.BindShaderBinding(0, viewerInstance.GetShaderBinding());
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builder.BindShaderBinding(1, *bloomBrightShaderBinding);
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builder.BindPipeline(*bloomBrightPipeline);
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builder.BindVertexBuffer(0, fullscreenVertexBuffer.get());
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@@ -738,7 +734,8 @@ int main()
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builder.SetScissor(Nz::Recti{ 0, 0, int(offscreenWidth) / 10, int(offscreenHeight) / 10 });
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builder.SetViewport(Nz::Recti{ 0, 0, int(offscreenWidth) / 10, int(offscreenHeight) / 10 });
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builder.BindShaderBinding(*gaussianBlurShaderBinding);
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builder.BindShaderBinding(0, viewerInstance.GetShaderBinding());
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builder.BindShaderBinding(1, *gaussianBlurShaderBinding);
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builder.BindPipeline(*gaussianBlurPipeline);
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builder.BindVertexBuffer(0, fullscreenVertexBuffer.get());
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@@ -758,7 +755,8 @@ int main()
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builder.SetScissor(Nz::Recti{ 0, 0, int(offscreenWidth), int(offscreenHeight) });
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builder.SetViewport(Nz::Recti{ 0, 0, int(offscreenWidth), int(offscreenHeight) });
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builder.BindShaderBinding(*bloomBlendShaderBinding);
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builder.BindShaderBinding(0, viewerInstance.GetShaderBinding());
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builder.BindShaderBinding(1, *bloomBlendShaderBinding);
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builder.BindPipeline(*bloomBlendPipeline);
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builder.BindVertexBuffer(0, fullscreenVertexBuffer.get());
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@@ -780,45 +778,41 @@ int main()
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bakedGraph.Resize(offscreenWidth, offscreenHeight);
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gbufferShaderBinding->Update({
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{
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0,
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Nz::ShaderBinding::TextureBinding {
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bakedGraph.GetAttachmentTexture(colorTexture).get(),
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textureSampler.get()
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}
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},
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{
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1,
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Nz::ShaderBinding::TextureBinding {
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bakedGraph.GetAttachmentTexture(normalTexture).get(),
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textureSampler.get()
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}
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},
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{
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2,
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Nz::ShaderBinding::TextureBinding {
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bakedGraph.GetAttachmentTexture(positionTexture).get(),
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textureSampler.get()
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}
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}
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});
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for (std::size_t i = 0; i < MaxPointLight; ++i)
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{
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std::shared_ptr<Nz::ShaderBinding> lightingShaderBinding = lightingPipelineInfo.pipelineLayout->AllocateShaderBinding();
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std::shared_ptr<Nz::ShaderBinding> lightingShaderBinding = lightingPipelineInfo.pipelineLayout->AllocateShaderBinding(2);
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lightingShaderBinding->Update({
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{
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0,
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Nz::ShaderBinding::TextureBinding {
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bakedGraph.GetAttachmentTexture(colorTexture).get(),
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textureSampler.get()
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}
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},
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{
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1,
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Nz::ShaderBinding::TextureBinding {
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bakedGraph.GetAttachmentTexture(normalTexture).get(),
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textureSampler.get()
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}
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},
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{
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2,
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Nz::ShaderBinding::TextureBinding {
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bakedGraph.GetAttachmentTexture(positionTexture).get(),
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textureSampler.get()
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}
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},
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{
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3,
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Nz::ShaderBinding::UniformBufferBinding {
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lightUbo.get(),
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i * alignedSpotLightSize, spotLightOffsets.GetAlignedSize()
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}
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},
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{
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4,
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Nz::ShaderBinding::UniformBufferBinding {
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viewerDataUBO.get(),
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0, viewerDataUBO->GetSize()
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}
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}
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});
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@@ -832,13 +826,6 @@ int main()
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bakedGraph.GetAttachmentTexture(lightOutput).get(),
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textureSampler.get()
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}
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},
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{
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1,
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Nz::ShaderBinding::UniformBufferBinding {
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viewerDataUBO.get(),
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0, viewerDataUBO->GetSize()
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}
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}
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});
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@@ -849,13 +836,6 @@ int main()
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bakedGraph.GetAttachmentTexture(bloomTextureA).get(),
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textureSampler.get()
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}
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},
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{
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1,
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Nz::ShaderBinding::UniformBufferBinding {
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viewerDataUBO.get(),
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0, viewerDataUBO->GetSize()
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}
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}
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});
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@@ -873,12 +853,15 @@ int main()
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bakedGraph.GetAttachmentTexture(bloomTextureB).get(),
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textureSampler.get()
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}
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},
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}
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});
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bloomSkipBlit->Update({
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{
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2,
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Nz::ShaderBinding::UniformBufferBinding {
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viewerDataUBO.get(),
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0, viewerDataUBO->GetSize()
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0,
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Nz::ShaderBinding::TextureBinding {
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bakedGraph.GetAttachmentTexture(lightOutput).get(),
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textureSampler.get()
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}
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}
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});
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@@ -912,7 +895,7 @@ int main()
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builder.SetScissor(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
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builder.SetViewport(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
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builder.BindShaderBinding(*finalBlitBinding);
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builder.BindShaderBinding(0, *finalBlitBinding);
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builder.BindPipeline(*fullscreenPipeline);
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builder.BindVertexBuffer(0, fullscreenVertexBuffer.get());
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builder.Draw(3);
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@@ -1011,8 +994,11 @@ int main()
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forwardEnabled = !forwardEnabled;
|
||||
else if (event.key.virtualKey == Nz::Keyboard::VKey::A)
|
||||
lightAnimation = !lightAnimation;
|
||||
else if (event.key.virtualKey == Nz::Keyboard::VKey::B)
|
||||
bloomEnabled = !bloomEnabled;
|
||||
else if (event.key.virtualKey == Nz::Keyboard::VKey::E)
|
||||
modelInstance1.UpdateWorldMatrix(Nz::Matrix4f::Transform(viewerPos, camQuat));
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1064,7 +1050,10 @@ int main()
|
||||
continue;
|
||||
|
||||
if (frame.IsFramebufferInvalidated())
|
||||
{
|
||||
frame.PushForRelease(std::move(drawCommandBuffer));
|
||||
RebuildCommandBuffer();
|
||||
}
|
||||
|
||||
Nz::UploadPool& uploadPool = frame.GetUploadPool();
|
||||
|
||||
@@ -1078,7 +1067,7 @@ int main()
|
||||
modelInstance2.UpdateBuffers(uploadPool, builder);
|
||||
planeInstance.UpdateBuffers(uploadPool, builder);
|
||||
|
||||
viewerInstance.UpdateViewBuffer(uploadPool, builder);
|
||||
viewerInstance.UpdateBuffers(uploadPool, builder);
|
||||
|
||||
if (!spotLights.empty() && (lightUpdate || lightAnimation))
|
||||
{
|
||||
@@ -1110,7 +1099,8 @@ int main()
|
||||
builder.CopyBuffer(lightDataAllocation, lightUbo.get());
|
||||
}
|
||||
|
||||
spaceshipMat->UpdateBuffers(uploadPool, builder);
|
||||
matUpdate = spaceshipMat->Update(frame, builder) || matUpdate;
|
||||
matUpdate = planeMat->Update(frame, builder) || matUpdate;
|
||||
|
||||
builder.PostTransferBarrier();
|
||||
}
|
||||
@@ -1124,6 +1114,7 @@ int main()
|
||||
|
||||
window.Display();
|
||||
|
||||
matUpdate = false;
|
||||
lightUpdate = false;
|
||||
|
||||
// On incrémente le compteur de FPS improvisé
|
||||
|
||||
Reference in New Issue
Block a user