Graphics: Make use of shader binding sets

This commit is contained in:
Jérôme Leclercq
2021-06-16 14:47:54 +02:00
parent 5559fe1af7
commit 3cd9172f7a
49 changed files with 592 additions and 792 deletions

View File

@@ -27,8 +27,9 @@ int main()
Nz::RenderWindow window;
Nz::MeshParams meshParams;
meshParams.center = true;
meshParams.storage = Nz::DataStorage::Software;
meshParams.matrix = Nz::Matrix4f::Rotate(Nz::EulerAnglesf(0.f, 90.f, 0.f)) * Nz::Matrix4f::Scale(Nz::Vector3f(0.002f));
meshParams.matrix = Nz::Matrix4f::Rotate(Nz::EulerAnglesf(0.f, -90.f, 0.f)) * Nz::Matrix4f::Scale(Nz::Vector3f(0.002f));
meshParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_Normal_UV);
std::shared_ptr<Nz::RenderDevice> device = Nz::Graphics::Instance()->GetRenderDevice();
@@ -66,7 +67,7 @@ int main()
material->EnableFaceCulling(true);
Nz::BasicMaterial basicMat(*material);
basicMat.EnableAlphaTest(true);
basicMat.EnableAlphaTest(false);
basicMat.SetAlphaMap(Nz::Texture::LoadFromFile(resourceDir / "alphatile.png", texParams));
basicMat.SetDiffuseMap(Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams));
@@ -74,40 +75,17 @@ int main()
for (std::size_t i = 0; i < model.GetSubMeshCount(); ++i)
model.SetMaterial(i, material);
Nz::PredefinedInstanceData instanceUboOffsets = Nz::PredefinedInstanceData::GetOffsets();
Nz::PredefinedViewerData viewerUboOffsets = Nz::PredefinedViewerData::GetOffsets();
const Nz::BasicMaterial::UniformOffsets& materialSettingOffsets = Nz::BasicMaterial::GetOffsets();
std::vector<std::uint8_t> viewerDataBuffer(viewerUboOffsets.totalSize);
Nz::Vector2ui windowSize = window.GetSize();
Nz::AccessByOffset<Nz::Matrix4f&>(viewerDataBuffer.data(), viewerUboOffsets.viewMatrixOffset) = Nz::Matrix4f::Translate(Nz::Vector3f::Backward() * 1);
Nz::AccessByOffset<Nz::Matrix4f&>(viewerDataBuffer.data(), viewerUboOffsets.projMatrixOffset) = Nz::Matrix4f::Perspective(Nz::DegreeAnglef(70.f), float(windowSize.x) / windowSize.y, 0.1f, 1000.f);
Nz::ViewerInstance viewerInstance;
viewerInstance.UpdateTargetSize(Nz::Vector2f(window.GetSize()));
viewerInstance.UpdateProjViewMatrices(Nz::Matrix4f::Perspective(Nz::DegreeAnglef(70.f), float(windowSize.x) / windowSize.y, 0.1f, 1000.f), Nz::Matrix4f::Translate(Nz::Vector3f::Backward() * 1));
std::vector<std::uint8_t> instanceDataBuffer(instanceUboOffsets.totalSize);
Nz::WorldInstance modelInstance;
modelInstance.UpdateWorldMatrix(Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 2 + Nz::Vector3f::Left()));
Nz::ModelInstance modelInstance(material->GetSettings());
{
material->UpdateShaderBinding(modelInstance.GetShaderBinding());
Nz::AccessByOffset<Nz::Matrix4f&>(instanceDataBuffer.data(), instanceUboOffsets.worldMatrixOffset) = Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 2 + Nz::Vector3f::Right());
std::shared_ptr<Nz::AbstractBuffer>& instanceDataUBO = modelInstance.GetInstanceBuffer();
instanceDataUBO->Fill(instanceDataBuffer.data(), 0, instanceDataBuffer.size());
}
Nz::ModelInstance modelInstance2(material->GetSettings());
{
material->UpdateShaderBinding(modelInstance2.GetShaderBinding());
Nz::AccessByOffset<Nz::Matrix4f&>(instanceDataBuffer.data(), instanceUboOffsets.worldMatrixOffset) = Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 2 + Nz::Vector3f::Right() * 3.f);
std::shared_ptr<Nz::AbstractBuffer>& instanceDataUBO = modelInstance2.GetInstanceBuffer();
instanceDataUBO->Fill(instanceDataBuffer.data(), 0, instanceDataBuffer.size());
}
std::shared_ptr<Nz::AbstractBuffer> viewerDataUBO = Nz::Graphics::Instance()->GetViewerDataUBO();
Nz::WorldInstance modelInstance2;
modelInstance2.UpdateWorldMatrix(Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 2 + Nz::Vector3f::Right()));
Nz::RenderWindowImpl* windowImpl = window.GetImpl();
std::shared_ptr<Nz::CommandPool> commandPool = windowImpl->CreateCommandPool(Nz::QueueType::Graphics);
@@ -116,7 +94,6 @@ int main()
auto RebuildCommandBuffer = [&]
{
Nz::Vector2ui windowSize = window.GetSize();
drawCommandBuffer = commandPool->BuildCommandBuffer([&](Nz::CommandBufferBuilder& builder)
{
Nz::Recti renderRect(0, 0, window.GetSize().x, window.GetSize().y);
@@ -132,16 +109,18 @@ int main()
{
builder.SetScissor(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
builder.SetViewport(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
builder.BindShaderBinding(Nz::Graphics::ViewerBindingSet, viewerInstance.GetShaderBinding());
for (Nz::ModelInstance& modelInstance : { std::ref(modelInstance), std::ref(modelInstance2) })
for (Nz::WorldInstance& instance : { std::ref(modelInstance), std::ref(modelInstance2) })
{
builder.BindShaderBinding(modelInstance.GetShaderBinding());
builder.BindShaderBinding(Nz::Graphics::WorldBindingSet, instance.GetShaderBinding());
for (std::size_t i = 0; i < model.GetSubMeshCount(); ++i)
{
builder.BindIndexBuffer(model.GetIndexBuffer(i).get());
builder.BindVertexBuffer(0, model.GetVertexBuffer(i).get());
builder.BindPipeline(*model.GetRenderPipeline(i));
builder.BindShaderBinding(Nz::Graphics::MaterialBindingSet, model.GetMaterial(i)->GetShaderBinding());
builder.DrawIndexed(model.GetIndexCount(i));
}
@@ -152,7 +131,6 @@ int main()
builder.EndDebugRegion();
});
};
RebuildCommandBuffer();
Nz::Vector3f viewerPos = Nz::Vector3f::Zero();
@@ -165,10 +143,10 @@ int main()
Nz::Clock updateClock;
Nz::Clock secondClock;
unsigned int fps = 0;
bool viewerUboUpdate = true;
Nz::Mouse::SetRelativeMouseMode(true);
bool updateMat = false;
while (window.IsOpen())
{
Nz::WindowEvent event;
@@ -180,6 +158,15 @@ int main()
window.Close();
break;
case Nz::WindowEventType::KeyPressed:
if (event.key.virtualKey == Nz::Keyboard::VKey::A)
{
basicMat.EnableAlphaTest(!basicMat.IsAlphaTestEnabled());
updateMat = true;
}
break;
case Nz::WindowEventType::MouseMoved: // La souris a bougé
{
// Gestion de la caméra free-fly (Rotation)
@@ -193,16 +180,14 @@ int main()
camAngles.pitch = Nz::Clamp(camAngles.pitch - event.mouseMove.deltaY*sensitivity, -89.f, 89.f);
camQuat = camAngles;
viewerUboUpdate = true;
break;
}
case Nz::WindowEventType::Resized:
{
Nz::Vector2ui windowSize = window.GetSize();
Nz::AccessByOffset<Nz::Matrix4f&>(viewerDataBuffer.data(), viewerUboOffsets.projMatrixOffset) = Nz::Matrix4f::Perspective(Nz::DegreeAnglef(70.f), float(windowSize.x) / windowSize.y, 0.1f, 1000.f);
viewerUboUpdate = true;
viewerInstance.UpdateProjectionMatrix(Nz::Matrix4f::Perspective(Nz::DegreeAnglef(70.f), float(windowSize.x) / windowSize.y, 0.1f, 1000.f));
viewerInstance.UpdateTargetSize(Nz::Vector2f(windowSize));
break;
}
@@ -238,41 +223,37 @@ int main()
// Contrôle (Gauche ou droite) pour descendre dans l'espace global, etc...
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::LControl) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::RControl))
viewerPos += Nz::Vector3f::Down() * cameraSpeed;
viewerUboUpdate = true;
}
Nz::RenderFrame frame = windowImpl->Acquire();
if (!frame)
continue;
if (frame.IsFramebufferInvalidated())
RebuildCommandBuffer();
Nz::UploadPool& uploadPool = frame.GetUploadPool();
Nz::AccessByOffset<Nz::Matrix4f&>(viewerDataBuffer.data(), viewerUboOffsets.viewMatrixOffset) = Nz::Matrix4f::ViewMatrix(viewerPos, camAngles);
viewerInstance.UpdateViewMatrix(Nz::Matrix4f::ViewMatrix(viewerPos, camAngles));
if (viewerUboUpdate)
frame.Execute([&](Nz::CommandBufferBuilder& builder)
{
Nz::UploadPool& uploadPool = frame.GetUploadPool();
auto& allocation = uploadPool.Allocate(viewerDataBuffer.size());
std::memcpy(allocation.mappedPtr, viewerDataBuffer.data(), viewerDataBuffer.size());
frame.Execute([&](Nz::CommandBufferBuilder& builder)
builder.BeginDebugRegion("UBO Update", Nz::Color::Yellow);
{
builder.BeginDebugRegion("UBO Update", Nz::Color::Yellow);
{
builder.PreTransferBarrier();
builder.CopyBuffer(allocation, viewerDataUBO.get());
builder.PreTransferBarrier();
material->UpdateBuffers(uploadPool, builder);
viewerInstance.UpdateBuffers(uploadPool, builder);
modelInstance.UpdateBuffers(uploadPool, builder);
modelInstance2.UpdateBuffers(uploadPool, builder);
builder.PostTransferBarrier();
}
builder.EndDebugRegion();
}, Nz::QueueType::Transfer);
updateMat = material->Update(frame, builder) || updateMat;
viewerUboUpdate = false;
builder.PostTransferBarrier();
}
builder.EndDebugRegion();
}, Nz::QueueType::Transfer);
if (updateMat || frame.IsFramebufferInvalidated())
{
frame.PushForRelease(std::move(drawCommandBuffer));
RebuildCommandBuffer();
}
frame.SubmitCommandBuffer(drawCommandBuffer.get(), Nz::QueueType::Graphics);