Graphics: Make use of shader binding sets
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@@ -369,7 +369,10 @@ int main()
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continue;
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if (frame.IsFramebufferInvalidated())
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{
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frame.PushForRelease(std::move(drawCommandBuffer));
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RebuildCommandBuffer();
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}
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ubo.viewMatrix = Nz::Matrix4f::ViewMatrix(viewerPos, camAngles);
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