Graphics: Make use of shader binding sets
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@@ -16,18 +16,6 @@ namespace Nz
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Sphere,
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Volume
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};
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enum class PredefinedShaderBinding
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{
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TexOverlay,
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UboInstanceData,
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UboLighData,
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UboViewerData,
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Max = UboViewerData
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};
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constexpr std::size_t PredefinedShaderBindingCount = static_cast<std::size_t>(PredefinedShaderBinding::Max) + 1;
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}
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#endif // NAZARA_ENUMS_GRAPHICS_HPP
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