Graphics: Make use of shader binding sets

This commit is contained in:
Jérôme Leclercq
2021-06-16 14:47:54 +02:00
parent 5559fe1af7
commit 3cd9172f7a
49 changed files with 592 additions and 792 deletions

View File

@@ -16,18 +16,6 @@ namespace Nz
Sphere,
Volume
};
enum class PredefinedShaderBinding
{
TexOverlay,
UboInstanceData,
UboLighData,
UboViewerData,
Max = UboViewerData
};
constexpr std::size_t PredefinedShaderBindingCount = static_cast<std::size_t>(PredefinedShaderBinding::Max) + 1;
}
#endif // NAZARA_ENUMS_GRAPHICS_HPP