Graphics: Make use of shader binding sets
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@@ -7,6 +7,11 @@
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namespace Nz
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{
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inline const std::shared_ptr<RenderPipelineLayout>& Graphics::GetReferencePipelineLayout() const
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{
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return m_referencePipelineLayout;
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}
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inline const std::shared_ptr<RenderDevice>& Graphics::GetRenderDevice() const
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{
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return m_renderDevice;
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@@ -16,11 +21,6 @@ namespace Nz
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{
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return *m_samplerCache;
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}
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inline const std::shared_ptr<AbstractBuffer>& Graphics::GetViewerDataUBO()
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{
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return m_viewerDataUBO;
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}
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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