Graphics: Make use of shader binding sets

This commit is contained in:
Jérôme Leclercq
2021-06-16 14:47:54 +02:00
parent 5559fe1af7
commit 3cd9172f7a
49 changed files with 592 additions and 792 deletions

View File

@@ -7,6 +7,11 @@
namespace Nz
{
inline const std::shared_ptr<RenderPipelineLayout>& Graphics::GetReferencePipelineLayout() const
{
return m_referencePipelineLayout;
}
inline const std::shared_ptr<RenderDevice>& Graphics::GetRenderDevice() const
{
return m_renderDevice;
@@ -16,11 +21,6 @@ namespace Nz
{
return *m_samplerCache;
}
inline const std::shared_ptr<AbstractBuffer>& Graphics::GetViewerDataUBO()
{
return m_viewerDataUBO;
}
}
#include <Nazara/Graphics/DebugOff.hpp>