Graphics: Make use of shader binding sets

This commit is contained in:
Jérôme Leclercq
2021-06-16 14:47:54 +02:00
parent 5559fe1af7
commit 3cd9172f7a
49 changed files with 592 additions and 792 deletions

View File

@@ -13,7 +13,7 @@
namespace Nz
{
class CommandBufferBuilder;
class ModelInstance;
class WorldInstance;
class NAZARA_GRAPHICS_API InstancedRenderable
{
@@ -23,7 +23,7 @@ namespace Nz
InstancedRenderable(InstancedRenderable&&) noexcept = default;
~InstancedRenderable();
virtual void Draw(CommandBufferBuilder& commandBuffer, ModelInstance& instance) const = 0;
virtual void Draw(CommandBufferBuilder& commandBuffer, WorldInstance& instance) const = 0;
InstancedRenderable& operator=(const InstancedRenderable&) = delete;
InstancedRenderable& operator=(InstancedRenderable&&) noexcept = default;