Graphics: Make use of shader binding sets
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@@ -13,7 +13,7 @@
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namespace Nz
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{
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class CommandBufferBuilder;
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class ModelInstance;
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class WorldInstance;
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class NAZARA_GRAPHICS_API InstancedRenderable
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{
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@@ -23,7 +23,7 @@ namespace Nz
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InstancedRenderable(InstancedRenderable&&) noexcept = default;
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~InstancedRenderable();
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virtual void Draw(CommandBufferBuilder& commandBuffer, ModelInstance& instance) const = 0;
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virtual void Draw(CommandBufferBuilder& commandBuffer, WorldInstance& instance) const = 0;
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InstancedRenderable& operator=(const InstancedRenderable&) = delete;
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InstancedRenderable& operator=(InstancedRenderable&&) noexcept = default;
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