Graphics: Make use of shader binding sets
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@@ -42,7 +42,6 @@ namespace Nz
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std::size_t worldMatrixOffset;
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static PredefinedInstanceData GetOffsets();
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static MaterialSettings::SharedUniformBlock GetUniformBlock();
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};
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struct NAZARA_GRAPHICS_API PredefinedViewerData
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@@ -59,7 +58,6 @@ namespace Nz
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std::size_t viewProjMatrixOffset;
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static PredefinedViewerData GetOffsets();
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static MaterialSettings::SharedUniformBlock GetUniformBlock();
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};
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}
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