Graphics: Make use of shader binding sets
This commit is contained in:
@@ -43,11 +43,12 @@
|
||||
#include <Nazara/Graphics/MaterialPipeline.hpp>
|
||||
#include <Nazara/Graphics/MaterialSettings.hpp>
|
||||
#include <Nazara/Graphics/Model.hpp>
|
||||
#include <Nazara/Graphics/ModelInstance.hpp>
|
||||
#include <Nazara/Graphics/PhongLightingMaterial.hpp>
|
||||
#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
|
||||
#include <Nazara/Graphics/RenderQueue.hpp>
|
||||
#include <Nazara/Graphics/TextureSamplerCache.hpp>
|
||||
#include <Nazara/Graphics/UberShader.hpp>
|
||||
#include <Nazara/Graphics/ViewerInstance.hpp>
|
||||
#include <Nazara/Graphics/WorldInstance.hpp>
|
||||
|
||||
#endif // NAZARA_GLOBAL_GRAPHICS_HPP
|
||||
|
||||
Reference in New Issue
Block a user