Graphics: Make use of shader binding sets
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@@ -27,6 +27,7 @@ namespace Nz
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template<typename T> constexpr T Approach(T value, T objective, T increment);
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template<typename T> constexpr T Clamp(T value, T min, T max);
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template<typename T, AngleUnit Unit> constexpr Angle<Unit, T> Clamp(Angle<Unit, T> value, T min, T max);
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template<typename T> T ClearBit(T number, T bit);
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template<typename T> constexpr std::size_t CountBits(T value);
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template<typename T> constexpr T DegreeToRadian(T degrees);
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template<typename T> constexpr T GetNearestPowerOfTwo(T number);
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@@ -51,6 +52,7 @@ namespace Nz
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template<typename T> T SetBit(T number, T bit);
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inline long long StringToNumber(const std::string_view& str, UInt8 radix = 10, bool* ok = nullptr);
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template<typename T> bool TestBit(T number, T bit);
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template<typename T> T ToggleBit(T number, T bit);
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}
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#include <Nazara/Math/Algorithm.inl>
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