Graphics: Make use of shader binding sets

This commit is contained in:
Jérôme Leclercq
2021-06-16 14:47:54 +02:00
parent 5559fe1af7
commit 3cd9172f7a
49 changed files with 592 additions and 792 deletions

View File

@@ -27,6 +27,7 @@ namespace Nz
template<typename T> constexpr T Approach(T value, T objective, T increment);
template<typename T> constexpr T Clamp(T value, T min, T max);
template<typename T, AngleUnit Unit> constexpr Angle<Unit, T> Clamp(Angle<Unit, T> value, T min, T max);
template<typename T> T ClearBit(T number, T bit);
template<typename T> constexpr std::size_t CountBits(T value);
template<typename T> constexpr T DegreeToRadian(T degrees);
template<typename T> constexpr T GetNearestPowerOfTwo(T number);
@@ -51,6 +52,7 @@ namespace Nz
template<typename T> T SetBit(T number, T bit);
inline long long StringToNumber(const std::string_view& str, UInt8 radix = 10, bool* ok = nullptr);
template<typename T> bool TestBit(T number, T bit);
template<typename T> T ToggleBit(T number, T bit);
}
#include <Nazara/Math/Algorithm.inl>