Graphics: Make use of shader binding sets
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@@ -172,6 +172,13 @@ namespace Nz
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return std::max(std::min(value.value, max), min);
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}
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template<typename T>
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T ClearBit(T number, T bit)
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{
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NazaraAssert(bit < sizeof(number) * CHAR_BIT, "bit index out of range");
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return number &= ~(T(1) << bit);
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}
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/*!
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* \ingroup math
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* \brief Gets number of bits set in the number
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@@ -584,7 +591,7 @@ namespace Nz
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template<typename T>
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T SetBit(T number, T bit)
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{
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NazaraAssert(bit < sizeof(number)* CHAR_BIT, "bit index out of range");
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NazaraAssert(bit < sizeof(number) * CHAR_BIT, "bit index out of range");
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return number |= (T(1) << bit);
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}
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@@ -659,7 +666,13 @@ namespace Nz
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NazaraAssert(bit < sizeof(number) * CHAR_BIT, "bit index out of range");
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return number & (T(1) << bit);
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}
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template<typename T>
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T ToggleBit(T number, T bit)
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{
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NazaraAssert(bit < sizeof(number) * CHAR_BIT, "bit index out of range");
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return number ^= (T(1) << bit);
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}
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}
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#include <Nazara/Core/DebugOff.hpp>
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#include "Algorithm.hpp"
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