Graphics: Make use of shader binding sets

This commit is contained in:
Jérôme Leclercq
2021-06-16 14:47:54 +02:00
parent 5559fe1af7
commit 3cd9172f7a
49 changed files with 592 additions and 792 deletions

View File

@@ -21,7 +21,7 @@ namespace Nz
{
struct Binding
{
UInt32 setIndex;
UInt32 setIndex = 0;
UInt32 bindingIndex;
ShaderBindingType type;
ShaderStageTypeFlags shaderStageFlags;