Graphics: Make use of shader binding sets

This commit is contained in:
Jérôme Leclercq
2021-06-16 14:47:54 +02:00
parent 5559fe1af7
commit 3cd9172f7a
49 changed files with 592 additions and 792 deletions

View File

@@ -0,0 +1,53 @@
// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/WorldInstance.hpp>
#include <Nazara/Core/StackVector.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Graphics/MaterialSettings.hpp>
#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
#include <Nazara/Renderer/UploadPool.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
WorldInstance::WorldInstance() :
m_invWorldMatrix(Nz::Matrix4f::Identity()),
m_worldMatrix(Nz::Matrix4f::Identity()),
m_dataInvalided(true)
{
Nz::PredefinedInstanceData instanceUboOffsets = Nz::PredefinedInstanceData::GetOffsets();
m_instanceDataBuffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(BufferType::Uniform);
if (!m_instanceDataBuffer->Initialize(instanceUboOffsets.totalSize, Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::Dynamic))
throw std::runtime_error("failed to initialize viewer data UBO");
m_shaderBinding = Graphics::Instance()->GetReferencePipelineLayout()->AllocateShaderBinding(Graphics::WorldBindingSet);
m_shaderBinding->Update({
{
0,
ShaderBinding::UniformBufferBinding {
m_instanceDataBuffer.get(), 0, m_instanceDataBuffer->GetSize()
}
}
});
}
void WorldInstance::UpdateBuffers(UploadPool& uploadPool, CommandBufferBuilder& builder)
{
if (m_dataInvalided)
{
Nz::PredefinedInstanceData instanceUboOffsets = Nz::PredefinedInstanceData::GetOffsets();
auto& allocation = uploadPool.Allocate(m_instanceDataBuffer->GetSize());
Nz::AccessByOffset<Nz::Matrix4f&>(allocation.mappedPtr, instanceUboOffsets.worldMatrixOffset) = m_worldMatrix;
Nz::AccessByOffset<Nz::Matrix4f&>(allocation.mappedPtr, instanceUboOffsets.invWorldMatrixOffset) = m_invWorldMatrix;
builder.CopyBuffer(allocation, m_instanceDataBuffer.get());
m_dataInvalided = false;
}
}
}