Graphics/GraphicsComponent: Add constructor taking an instanced renderable

This commit is contained in:
SirLynix
2023-04-05 08:51:58 +02:00
parent 40b6102977
commit 3cf50221c5
2 changed files with 7 additions and 0 deletions

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@@ -24,6 +24,7 @@ namespace Nz
static constexpr std::size_t MaxRenderableCount = 8;
inline GraphicsComponent(bool initiallyVisible = true);
inline GraphicsComponent(std::shared_ptr<InstancedRenderable> renderable, UInt32 renderMask = 0xFFFFFFFF, bool initiallyVisible = true);
GraphicsComponent(const GraphicsComponent&) = default;
GraphicsComponent(GraphicsComponent&&) = default;
~GraphicsComponent() = default;