Graphics/GraphicsComponent: Add constructor taking an instanced renderable
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@@ -24,6 +24,7 @@ namespace Nz
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static constexpr std::size_t MaxRenderableCount = 8;
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inline GraphicsComponent(bool initiallyVisible = true);
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inline GraphicsComponent(std::shared_ptr<InstancedRenderable> renderable, UInt32 renderMask = 0xFFFFFFFF, bool initiallyVisible = true);
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GraphicsComponent(const GraphicsComponent&) = default;
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GraphicsComponent(GraphicsComponent&&) = default;
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~GraphicsComponent() = default;
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@@ -13,6 +13,12 @@ namespace Nz
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m_worldInstance = std::make_shared<WorldInstance>(); //< FIXME: Use pools
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}
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inline GraphicsComponent::GraphicsComponent(std::shared_ptr<InstancedRenderable> renderable, UInt32 renderMask, bool initiallyVisible) :
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GraphicsComponent(initiallyVisible)
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{
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AttachRenderable(std::move(renderable), renderMask);
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}
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inline void GraphicsComponent::AttachRenderable(std::shared_ptr<InstancedRenderable> renderable, UInt32 renderMask)
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{
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for (std::size_t i = 0; i < m_renderables.size(); ++i)
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