Utility: Use UInt64 to store index/vertex instead of size_t
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@@ -121,8 +121,8 @@ namespace Nz
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const std::shared_ptr<SubMesh>& GetSubMesh(std::size_t index) const;
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std::size_t GetSubMeshCount() const;
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std::size_t GetSubMeshIndex(const std::string& identifier) const;
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std::size_t GetTriangleCount() const;
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std::size_t GetVertexCount() const;
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UInt64 GetTriangleCount() const;
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UInt64 GetVertexCount() const;
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bool HasSubMesh(const std::string& identifier) const;
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bool HasSubMesh(std::size_t index = 0) const;
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