Utility: Use UInt64 to store index/vertex instead of size_t

This commit is contained in:
SirLynix
2022-04-23 23:12:40 +02:00
parent 8cd1f2d590
commit 3d15f3578b
10 changed files with 23 additions and 23 deletions

View File

@@ -37,8 +37,8 @@ namespace Nz
virtual const std::shared_ptr<IndexBuffer>& GetIndexBuffer() const = 0;
std::size_t GetMaterialIndex() const;
PrimitiveMode GetPrimitiveMode() const;
std::size_t GetTriangleCount() const;
virtual std::size_t GetVertexCount() const = 0;
UInt64 GetTriangleCount() const;
virtual UInt64 GetVertexCount() const = 0;
virtual bool IsAnimated() const = 0;