Utility: Use UInt64 to store index/vertex instead of size_t
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@@ -37,8 +37,8 @@ namespace Nz
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virtual const std::shared_ptr<IndexBuffer>& GetIndexBuffer() const = 0;
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std::size_t GetMaterialIndex() const;
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PrimitiveMode GetPrimitiveMode() const;
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std::size_t GetTriangleCount() const;
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virtual std::size_t GetVertexCount() const = 0;
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UInt64 GetTriangleCount() const;
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virtual UInt64 GetVertexCount() const = 0;
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virtual bool IsAnimated() const = 0;
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