Utility: Use UInt64 to store index/vertex instead of size_t

This commit is contained in:
SirLynix
2022-04-23 23:12:40 +02:00
parent 8cd1f2d590
commit 3d15f3578b
10 changed files with 23 additions and 23 deletions

View File

@@ -26,7 +26,7 @@ namespace Nz
template<typename T> SparsePtr<T> GetComponentPtr(VertexComponent component, std::size_t componentIndex = 0);
inline const VertexBuffer* GetVertexBuffer() const;
inline std::size_t GetVertexCount() const;
inline UInt64 GetVertexCount() const;
template<typename T> bool HasComponentOfType(VertexComponent component) const;