Utility: Use UInt64 to store index/vertex instead of size_t

This commit is contained in:
SirLynix
2022-04-23 23:12:40 +02:00
parent 8cd1f2d590
commit 3d15f3578b
10 changed files with 23 additions and 23 deletions

View File

@@ -446,22 +446,22 @@ namespace Nz
return it->second;
}
std::size_t Mesh::GetTriangleCount() const
UInt64 Mesh::GetTriangleCount() const
{
NazaraAssert(m_isValid, "Mesh should be created first");
std::size_t triangleCount = 0;
UInt64 triangleCount = 0;
for (const SubMeshData& data : m_subMeshes)
triangleCount += data.subMesh->GetTriangleCount();
return triangleCount;
}
std::size_t Mesh::GetVertexCount() const
UInt64 Mesh::GetVertexCount() const
{
NazaraAssert(m_isValid, "Mesh should be created first");
std::size_t vertexCount = 0;
UInt64 vertexCount = 0;
for (const SubMeshData& data : m_subMeshes)
vertexCount += data.subMesh->GetVertexCount();