Utility: Use UInt64 to store index/vertex instead of size_t

This commit is contained in:
SirLynix
2022-04-23 23:12:40 +02:00
parent 8cd1f2d590
commit 3d15f3578b
10 changed files with 23 additions and 23 deletions

View File

@@ -36,7 +36,7 @@ namespace Nz
return m_vertexBuffer;
}
std::size_t SkeletalMesh::GetVertexCount() const
UInt64 SkeletalMesh::GetVertexCount() const
{
return m_vertexBuffer->GetVertexCount();
}