Utility: Use UInt64 to store index/vertex instead of size_t
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@@ -36,7 +36,7 @@ namespace Nz
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return m_vertexBuffer;
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}
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std::size_t SkeletalMesh::GetVertexCount() const
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UInt64 SkeletalMesh::GetVertexCount() const
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{
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return m_vertexBuffer->GetVertexCount();
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}
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