Big f***ing cleanup part 1
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@@ -8,7 +8,6 @@
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#define NDK_LUABINDING_CORE_HPP
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#include <Nazara/Core/Clock.hpp>
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#include <Nazara/Core/Directory.hpp>
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#include <Nazara/Core/File.hpp>
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#include <Nazara/Core/Stream.hpp>
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#include <NDK/Lua/LuaBinding_Base.hpp>
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@@ -24,7 +23,6 @@ namespace Ndk
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void Register(Nz::LuaState& state) override;
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Nz::LuaClass<Nz::Clock> clock;
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Nz::LuaClass<Nz::Directory> directory;
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Nz::LuaClass<Nz::File> file;
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Nz::LuaClass<Nz::Stream> stream;
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};
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@@ -385,7 +385,7 @@ namespace Nz
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params->loadHeightMap = state.CheckField<bool>("LoadHeightMap", params->loadHeightMap);
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params->loadNormalMap = state.CheckField<bool>("LoadNormalMap", params->loadNormalMap);
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params->loadSpecularMap = state.CheckField<bool>("LoadSpecularMap", params->loadSpecularMap);
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params->shaderName = state.CheckField<String>("ShaderName", params->shaderName);
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params->shaderName = state.CheckField<std::string>("ShaderName", params->shaderName);
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return 1;
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}
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