Big f***ing cleanup part 1
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@@ -385,7 +385,7 @@ namespace Nz
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params->loadHeightMap = state.CheckField<bool>("LoadHeightMap", params->loadHeightMap);
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params->loadNormalMap = state.CheckField<bool>("LoadNormalMap", params->loadNormalMap);
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params->loadSpecularMap = state.CheckField<bool>("LoadSpecularMap", params->loadSpecularMap);
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params->shaderName = state.CheckField<String>("ShaderName", params->shaderName);
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params->shaderName = state.CheckField<std::string>("ShaderName", params->shaderName);
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return 1;
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}
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