Big f***ing cleanup part 1
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@@ -57,7 +57,7 @@ namespace Nz
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*
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* \see Configure
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*/
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inline Material::Material(const String& pipelineName)
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inline Material::Material(const std::string& pipelineName)
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{
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ErrorFlags errFlags(ErrorFlag_ThrowException, true);
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@@ -139,7 +139,7 @@ namespace Nz
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*
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* \see Configure
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*/
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inline bool Material::Configure(const String& pipelineName)
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inline bool Material::Configure(const std::string& pipelineName)
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{
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MaterialPipelineRef pipeline = MaterialPipelineLibrary::Query(pipelineName);
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if (!pipeline)
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@@ -909,7 +909,7 @@ namespace Nz
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*
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* \param textureName Named texture
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*/
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inline bool Material::SetAlphaMap(const String& textureName)
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inline bool Material::SetAlphaMap(const std::string& textureName)
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{
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TextureRef texture = TextureLibrary::Query(textureName);
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if (!texture)
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@@ -1005,7 +1005,7 @@ namespace Nz
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*
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* \remark Invalidates the pipeline
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*/
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inline bool Material::SetDiffuseMap(const String& textureName)
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inline bool Material::SetDiffuseMap(const std::string& textureName)
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{
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TextureRef texture = TextureLibrary::Query(textureName);
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if (!texture)
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@@ -1071,7 +1071,7 @@ namespace Nz
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*
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* \see GetEmissiveMap
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*/
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inline bool Material::SetEmissiveMap(const String& textureName)
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inline bool Material::SetEmissiveMap(const std::string& textureName)
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{
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TextureRef texture = TextureLibrary::Query(textureName);
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if (!texture)
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@@ -1140,7 +1140,7 @@ namespace Nz
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*
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* \see GetHeightMap
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*/
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inline bool Material::SetHeightMap(const String& textureName)
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inline bool Material::SetHeightMap(const std::string& textureName)
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{
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TextureRef texture = TextureLibrary::Query(textureName);
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if (!texture)
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@@ -1202,7 +1202,7 @@ namespace Nz
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*
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* \see GetNormalMap
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*/
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inline bool Material::SetNormalMap(const String& textureName)
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inline bool Material::SetNormalMap(const std::string& textureName)
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{
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TextureRef texture = TextureLibrary::Query(textureName);
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if (!texture)
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@@ -1305,7 +1305,7 @@ namespace Nz
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*
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* \param uberShaderName Named shader
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*/
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inline bool Material::SetShader(const String& uberShaderName)
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inline bool Material::SetShader(const std::string& uberShaderName)
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{
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UberShaderConstRef uberShader = UberShaderLibrary::Get(uberShaderName);
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if (!uberShader)
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@@ -1343,7 +1343,7 @@ namespace Nz
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*
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* \remark Invalidates the pipeline
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*/
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inline bool Material::SetSpecularMap(const String& textureName)
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inline bool Material::SetSpecularMap(const std::string& textureName)
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{
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TextureRef texture = TextureLibrary::Query(textureName);
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if (!texture)
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@@ -1444,7 +1444,7 @@ namespace Nz
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* \param filePath Path to the file
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* \param params Parameters for the material
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*/
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inline MaterialRef Material::LoadFromFile(const String& filePath, const MaterialParams& params)
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inline MaterialRef Material::LoadFromFile(const std::filesystem::path& filePath, const MaterialParams& params)
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{
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return MaterialLoader::LoadFromFile(filePath, params);
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}
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