Big f***ing cleanup part 1

This commit is contained in:
Lynix
2020-02-23 00:42:22 +01:00
parent 67d0e0a689
commit 3d22321109
178 changed files with 2190 additions and 5113 deletions

View File

@@ -89,12 +89,12 @@ namespace Nz
inline ~Mesh();
void AddSubMesh(SubMesh* subMesh);
void AddSubMesh(const String& identifier, SubMesh* subMesh);
void AddSubMesh(const std::string& identifier, SubMesh* subMesh);
SubMesh* BuildSubMesh(const Primitive& primitive, const MeshParams& params = MeshParams());
void BuildSubMeshes(const PrimitiveList& list, const MeshParams& params = MeshParams());
bool CreateSkeletal(UInt32 jointCount);
bool CreateSkeletal(std::size_t jointCount);
bool CreateStatic();
void Destroy();
@@ -103,25 +103,25 @@ namespace Nz
void GenerateTangents();
const Boxf& GetAABB() const;
String GetAnimation() const;
std::filesystem::path GetAnimation() const;
AnimationType GetAnimationType() const;
UInt32 GetJointCount() const;
ParameterList& GetMaterialData(UInt32 index);
const ParameterList& GetMaterialData(UInt32 index) const;
UInt32 GetMaterialCount() const;
std::size_t GetJointCount() const;
ParameterList& GetMaterialData(std::size_t index);
const ParameterList& GetMaterialData(std::size_t index) const;
std::size_t GetMaterialCount() const;
Skeleton* GetSkeleton();
const Skeleton* GetSkeleton() const;
SubMesh* GetSubMesh(const String& identifier);
SubMesh* GetSubMesh(UInt32 index);
const SubMesh* GetSubMesh(const String& identifier) const;
const SubMesh* GetSubMesh(UInt32 index) const;
UInt32 GetSubMeshCount() const;
UInt32 GetSubMeshIndex(const String& identifier) const;
UInt32 GetTriangleCount() const;
UInt32 GetVertexCount() const;
SubMesh* GetSubMesh(const std::string& identifier);
SubMesh* GetSubMesh(std::size_t index);
const SubMesh* GetSubMesh(const std::string& identifier) const;
const SubMesh* GetSubMesh(std::size_t index) const;
std::size_t GetSubMeshCount() const;
std::size_t GetSubMeshIndex(const std::string& identifier) const;
std::size_t GetTriangleCount() const;
std::size_t GetVertexCount() const;
bool HasSubMesh(const String& identifier) const;
bool HasSubMesh(UInt32 index = 0) const;
bool HasSubMesh(const std::string& identifier) const;
bool HasSubMesh(std::size_t index = 0) const;
void InvalidateAABB() const;
@@ -130,22 +130,22 @@ namespace Nz
void Recenter();
void RemoveSubMesh(const String& identifier);
void RemoveSubMesh(UInt32 index);
void RemoveSubMesh(const std::string& identifier);
void RemoveSubMesh(std::size_t index);
bool SaveToFile(const String& filePath, const MeshParams& params = MeshParams());
bool SaveToStream(Stream& stream, const String& format, const MeshParams& params = MeshParams());
bool SaveToFile(const std::filesystem::path& filePath, const MeshParams& params = MeshParams());
bool SaveToStream(Stream& stream, const std::string& format, const MeshParams& params = MeshParams());
void SetAnimation(const String& animationPath);
void SetMaterialCount(UInt32 matCount);
void SetMaterialData(UInt32 matIndex, ParameterList data);
void SetAnimation(const std::filesystem::path& animationPath);
void SetMaterialCount(std::size_t matCount);
void SetMaterialData(std::size_t matIndex, ParameterList data);
void Transform(const Matrix4f& matrix);
Mesh& operator=(const Mesh&) = delete;
Mesh& operator=(Mesh&&) = delete;
static MeshRef LoadFromFile(const String& filePath, const MeshParams& params = MeshParams());
static MeshRef LoadFromFile(const std::filesystem::path& filePath, const MeshParams& params = MeshParams());
static MeshRef LoadFromMemory(const void* data, std::size_t size, const MeshParams& params = MeshParams());
static MeshRef LoadFromStream(Stream& stream, const MeshParams& params = MeshParams());
@@ -164,16 +164,16 @@ namespace Nz
NazaraSlot(SubMesh, OnSubMeshInvalidateAABB, onSubMeshInvalidated);
};
std::unordered_map<String, UInt32> m_subMeshMap;
std::unordered_map<std::string, std::size_t> m_subMeshMap;
std::vector<ParameterList> m_materialData;
std::vector<SubMeshData> m_subMeshes;
AnimationType m_animationType;
mutable Boxf m_aabb;
Skeleton m_skeleton; // Only used by skeletal meshes
String m_animationPath;
std::filesystem::path m_animationPath;
mutable bool m_aabbUpdated;
bool m_isValid;
UInt32 m_jointCount; // Only used by skeletal meshes
std::size_t m_jointCount; // Only used by skeletal meshes
static bool Initialize();
static void Uninitialize();