Big f***ing cleanup part 1
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@@ -44,14 +44,14 @@ namespace Nz
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virtual const Boxf& GetAABB() const = 0;
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virtual AnimationType GetAnimationType() const = 0;
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virtual const IndexBuffer* GetIndexBuffer() const = 0;
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UInt32 GetMaterialIndex() const;
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std::size_t GetMaterialIndex() const;
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PrimitiveMode GetPrimitiveMode() const;
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UInt32 GetTriangleCount() const;
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virtual UInt32 GetVertexCount() const = 0;
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std::size_t GetTriangleCount() const;
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virtual std::size_t GetVertexCount() const = 0;
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virtual bool IsAnimated() const = 0;
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void SetMaterialIndex(UInt32 matIndex);
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void SetMaterialIndex(std::size_t matIndex);
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void SetPrimitiveMode(PrimitiveMode mode);
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SubMesh& operator=(const SubMesh&) = delete;
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@@ -63,7 +63,7 @@ namespace Nz
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protected:
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PrimitiveMode m_primitiveMode;
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UInt32 m_matIndex;
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std::size_t m_matIndex;
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};
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}
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