Graphics/RenderQueue: Remake it with a naive implementation

The idea is to improve it in the future, after profiling
This commit is contained in:
Jérôme Leclercq
2021-07-28 13:11:03 +02:00
parent 335b48056f
commit 3de0edec6f
8 changed files with 48 additions and 228 deletions

View File

@@ -8,38 +8,15 @@
#define NAZARA_RENDERQUEUE_HPP
#include <Nazara/Prerequisites.hpp>
#include <memory>
#include <vector>
namespace Nz
{
class RenderQueueInternal
{
public:
using Index = UInt64;
RenderQueueInternal() = default;
RenderQueueInternal(const RenderQueueInternal&) = default;
RenderQueueInternal(RenderQueueInternal&&) = default;
~RenderQueueInternal() = default;
RenderQueueInternal& operator=(const RenderQueueInternal&) = default;
RenderQueueInternal& operator=(RenderQueueInternal&&) = default;
protected:
using RenderDataPair = std::pair<Index, std::size_t>;
void Sort();
std::vector<RenderDataPair> m_orderedRenderQueue;
};
template<typename RenderData>
class RenderQueue : public RenderQueueInternal
class RenderQueue
{
public:
class const_iterator;
friend const_iterator;
using const_iterator = const RenderData*;
using size_type = std::size_t;
RenderQueue() = default;
@@ -63,37 +40,8 @@ namespace Nz
RenderQueue& operator=(RenderQueue&&) noexcept = default;
private:
const RenderData& GetData(std::size_t i) const;
std::vector<RenderData> m_data;
};
template<typename RenderData>
class RenderQueue<RenderData>::const_iterator : public std::iterator<std::forward_iterator_tag, const RenderData>
{
friend RenderQueue;
public:
const_iterator(const const_iterator& it);
const RenderData& operator*() const;
const_iterator& operator=(const const_iterator& it);
const_iterator& operator++();
const_iterator operator++(int);
bool operator==(const const_iterator& rhs) const;
bool operator!=(const const_iterator& rhs) const;
void swap(const_iterator& rhs);
private:
const_iterator(const RenderQueue* queue, std::size_t nextId);
std::size_t m_nextDataId;
const RenderQueue* m_queue;
};
}
#include <Nazara/Graphics/RenderQueue.inl>