Graphics/RenderQueue: Remake it with a naive implementation
The idea is to improve it in the future, after profiling
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@@ -18,7 +18,7 @@ namespace Nz
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SubmeshRenderer() = default;
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~SubmeshRenderer() = default;
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void Render(CommandBufferBuilder& commandBuffer, const RenderElement** elements, std::size_t elementCount) override;
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void Render(CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount) override;
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};
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}
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