Graphics/RenderQueue: Remake it with a naive implementation

The idea is to improve it in the future, after profiling
This commit is contained in:
Jérôme Leclercq
2021-07-28 13:11:03 +02:00
parent 335b48056f
commit 3de0edec6f
8 changed files with 48 additions and 228 deletions

View File

@@ -18,7 +18,7 @@ namespace Nz
SubmeshRenderer() = default;
~SubmeshRenderer() = default;
void Render(CommandBufferBuilder& commandBuffer, const RenderElement** elements, std::size_t elementCount) override;
void Render(CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount) override;
};
}