Graphics/RenderQueue: Remake it with a naive implementation
The idea is to improve it in the future, after profiling
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@@ -10,7 +10,7 @@
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namespace Nz
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{
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void SubmeshRenderer::Render(CommandBufferBuilder& commandBuffer, const RenderElement** elements, std::size_t elementCount)
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void SubmeshRenderer::Render(CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount)
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{
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const AbstractBuffer* currentIndexBuffer = nullptr;
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const AbstractBuffer* currentVertexBuffer = nullptr;
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