(Camera) Fixed SetTarget not invalidating viewport and stuff
Former-commit-id: ecce5389ffc3497828a9864a5ee46f597bdbfb76
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@ -171,6 +171,10 @@ void NzCamera::SetTarget(const NzRenderTarget* renderTarget)
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m_target = renderTarget;
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m_target = renderTarget;
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if (m_target)
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if (m_target)
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m_target->AddListener(this);
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m_target->AddListener(this);
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m_frustumUpdated = false;
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m_projectionMatrixUpdated = false;
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m_viewportUpdated = false;
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}
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}
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void NzCamera::SetTarget(const NzRenderTarget& renderTarget)
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void NzCamera::SetTarget(const NzRenderTarget& renderTarget)
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