Add PBR rendering (WIP)
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committed by
Jérôme Leclercq
parent
e63bb072da
commit
3e21b4bea6
@@ -37,6 +37,10 @@ namespace Nz
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#include <Nazara/Graphics/Resources/Shaders/PhongMaterial.nzslb.h>
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};
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const UInt8 r_physicallyBasedMaterialShader[] = {
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#include <Nazara/Graphics/Resources/Shaders/PhysicallyBasedMaterial.nzsl.h>
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};
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const UInt8 r_instanceDataModule[] = {
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#include <Nazara/Graphics/Resources/Shaders/Modules/Engine/InstanceData.nzslb.h>
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};
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@@ -215,6 +219,7 @@ namespace Nz
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RegisterEmbedShaderModule(r_depthMaterialShader);
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RegisterEmbedShaderModule(r_fullscreenVertexShader);
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RegisterEmbedShaderModule(r_phongMaterialShader);
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RegisterEmbedShaderModule(r_physicallyBasedMaterialShader);
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RegisterEmbedShaderModule(r_textureBlitShader);
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RegisterEmbedShaderModule(r_instanceDataModule);
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RegisterEmbedShaderModule(r_lightDataModule);
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