diff --git a/src/Nazara/Graphics/DepthRenderTechnique.cpp b/src/Nazara/Graphics/DepthRenderTechnique.cpp index 13f8b30af..4acbbc56d 100644 --- a/src/Nazara/Graphics/DepthRenderTechnique.cpp +++ b/src/Nazara/Graphics/DepthRenderTechnique.cpp @@ -95,7 +95,7 @@ namespace Nz if (!layer.opaqueModels.empty()) DrawOpaqueModels(sceneData, layer); - if (!layer.basicSprites.empty()) + if (!layer.opaqueSprites.empty()) DrawBasicSprites(sceneData, layer); if (!layer.billboards.empty()) @@ -219,7 +219,7 @@ namespace Nz Renderer::SetMatrix(MatrixType_World, Matrix4f::Identity()); Renderer::SetVertexBuffer(&m_spriteBuffer); - for (auto& pipelinePair : layer.basicSprites) + for (auto& pipelinePair : layer.opaqueSprites) { const MaterialPipeline* pipeline = pipelinePair.first; auto& pipelineEntry = pipelinePair.second; diff --git a/src/Nazara/Graphics/ForwardRenderTechnique.cpp b/src/Nazara/Graphics/ForwardRenderTechnique.cpp index 910e2bd1f..e450c06a4 100644 --- a/src/Nazara/Graphics/ForwardRenderTechnique.cpp +++ b/src/Nazara/Graphics/ForwardRenderTechnique.cpp @@ -104,7 +104,7 @@ namespace Nz if (!layer.depthSortedMeshes.empty()) DrawTransparentModels(sceneData, layer); - if (!layer.basicSprites.empty()) + if (!layer.opaqueSprites.empty()) DrawBasicSprites(sceneData, layer); if (!layer.billboards.empty()) @@ -301,7 +301,7 @@ namespace Nz Renderer::SetMatrix(MatrixType_World, Matrix4f::Identity()); Renderer::SetVertexBuffer(&m_spriteBuffer); - for (auto& pipelinePair : layer.basicSprites) + for (auto& pipelinePair : layer.opaqueSprites) { const MaterialPipeline* pipeline = pipelinePair.first; auto& pipelineEntry = pipelinePair.second;