Renderer/ShaderAst: Add input and outputs variables
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@@ -50,6 +50,8 @@ namespace Nz { namespace ShaderBuilder
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constexpr GenBuilder<ShaderAst::Branch> Branch;
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constexpr GenBuilder<ShaderAst::Constant> Constant;
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constexpr GenBuilder<ShaderAst::ExpressionStatement> ExprStatement;
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constexpr VarBuilder<ShaderAst::VariableType::Input> Input;
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constexpr VarBuilder<ShaderAst::VariableType::Output> Output;
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constexpr VarBuilder<ShaderAst::VariableType::Parameter> Parameter;
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constexpr VarBuilder<ShaderAst::VariableType::Uniform> Uniform;
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constexpr VarBuilder<ShaderAst::VariableType::Variable> Variable;
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