Graphics/Model: Add AddToRenderQueue(renderQueue, matrix, order) overload
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@ -45,6 +45,7 @@ namespace Nz
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virtual ~Model();
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virtual ~Model();
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void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
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void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
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inline void AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix, unsigned int renderOrder = 0);
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Material* GetMaterial(const String& subMeshName) const;
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Material* GetMaterial(const String& subMeshName) const;
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Material* GetMaterial(unsigned int matIndex) const;
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Material* GetMaterial(unsigned int matIndex) const;
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@ -7,6 +7,22 @@
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namespace Nz
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namespace Nz
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{
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{
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/*!
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* \brief Adds this model to a render queue, using user-specified transform matrix and render order
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*
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* This can be useful when drawing particles
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*
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* \param renderQueue Queue to be added
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* \param transformMatrix Transform matrix to be used for rendering the model
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* \param renderOrder Specify the renderqueue layer to be used
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*/
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inline void Model::AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix, unsigned int renderOrder)
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{
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InstanceData instanceData(transformMatrix);
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instanceData.renderOrder = renderOrder;
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return AddToRenderQueue(renderQueue, instanceData);
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}
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/*!
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/*!
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* \brief Creates a new Model from the arguments
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* \brief Creates a new Model from the arguments
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* \return A reference to the newly created model
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* \return A reference to the newly created model
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