Graphics: Add Renderable class
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_RENDERABLE_HPP
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#define NAZARA_RENDERABLE_HPP
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#include <Nazara/Core/NonCopyable.hpp>
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#include <Nazara/Core/PrimitiveList.hpp>
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#include <Nazara/Core/ObjectLibrary.hpp>
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#include <Nazara/Core/ObjectListenerWrapper.hpp>
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#include <Nazara/Core/ObjectRef.hpp>
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#include <Nazara/Core/RefCounted.hpp>
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#include <Nazara/Math/BoundingVolume.hpp>
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#include <Nazara/Math/Frustum.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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class NzAbstractRenderQueue;
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class NzRenderable;
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using NzRenderableConstListener = NzObjectListenerWrapper<const NzRenderable>;
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using NzRenderableConstRef = NzObjectRef<const NzRenderable>;
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using NzRenderableLibrary = NzObjectLibrary<NzRenderable>;
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using NzRenderableListener = NzObjectListenerWrapper<NzRenderable>;
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using NzRenderableRef = NzObjectRef<NzRenderable>;
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class NAZARA_API NzRenderable : public NzRefCounted
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{
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public:
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NzRenderable() = default;
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NzRenderable(const NzRenderable& renderable) = default;
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virtual ~NzRenderable();
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void EnsureBoundingVolumeUpdated() const;
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virtual void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const = 0;
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virtual void Cull(const NzFrustumf& frustum, const NzBoundingVolumef& volume, const NzMatrix4f& transformMatrix) const = 0;
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virtual const NzBoundingVolumef& GetBoundingVolume() const;
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virtual void UpdateBoundingVolume(NzBoundingVolumef* boundingVolume, const NzMatrix4f& transformMatrix) const;
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NzRenderable& operator=(const NzRenderable& renderable) = default;
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protected:
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virtual void MakeBoundingVolume() const = 0;
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void InvalidateBoundingVolume();
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void UpdateBoundingVolume() const;
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mutable NzBoundingVolumef m_boundingVolume;
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private:
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mutable bool m_boundingVolumeUpdated;
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static NzRenderableLibrary::LibraryMap s_library;
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};
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#include <Nazara/Graphics/Renderable.inl>
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#endif // NAZARA_RENDERABLE_HPP
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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void NzRenderable::EnsureBoundingVolumeUpdated() const
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{
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if (!m_boundingVolumeUpdated)
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UpdateBoundingVolume();
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}
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void NzRenderable::InvalidateBoundingVolume()
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{
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m_boundingVolumeUpdated = false;
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}
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void NzRenderable::UpdateBoundingVolume() const
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{
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MakeBoundingVolume();
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m_boundingVolumeUpdated = true;
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}
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/Renderable.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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NzRenderable::~NzRenderable() = default;
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const NzBoundingVolumef& NzRenderable::GetBoundingVolume() const
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{
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EnsureBoundingVolumeUpdated();
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return m_boundingVolume;
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}
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void NzRenderable::UpdateBoundingVolume(NzBoundingVolumef* boundingVolume, const NzMatrix4f& transformMatrix) const
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{
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NazaraAssert(boundingVolume, "Invalid bounding volume");
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boundingVolume->Update(transformMatrix);
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}
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NzRenderableLibrary::LibraryMap NzRenderable::s_library;
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