Physics3D: Fix movement

This commit is contained in:
Jérôme Leclercq
2021-06-20 13:29:58 +02:00
parent 1ac0b2e11a
commit 3ef3580ee7
4 changed files with 59 additions and 28 deletions

View File

@@ -33,7 +33,7 @@ namespace Nz
PhysWorld3D();
PhysWorld3D(const PhysWorld3D&) = delete;
PhysWorld3D(PhysWorld3D&&) noexcept = default;
PhysWorld3D(PhysWorld3D&& ph) noexcept;
~PhysWorld3D();
int CreateMaterial(std::string name = {});
@@ -62,7 +62,7 @@ namespace Nz
void Step(float timestep);
PhysWorld3D& operator=(const PhysWorld3D&) = delete;
PhysWorld3D& operator=(PhysWorld3D&&) noexcept = default;
PhysWorld3D& operator=(PhysWorld3D&&) noexcept;
private:
struct Callback

View File

@@ -9,6 +9,7 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Enums.hpp>
#include <Nazara/Core/MovablePtr.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Vector3.hpp>
@@ -27,7 +28,7 @@ namespace Nz
RigidBody3D(PhysWorld3D* world, const Matrix4f& mat = Matrix4f::Identity());
RigidBody3D(PhysWorld3D* world, std::shared_ptr<Collider3D> geom, const Matrix4f& mat = Matrix4f::Identity());
RigidBody3D(const RigidBody3D& object);
RigidBody3D(RigidBody3D&& object);
RigidBody3D(RigidBody3D&& object) noexcept;
~RigidBody3D();
void AddForce(const Vector3f& force, CoordSys coordSys = CoordSys::Global);
@@ -74,7 +75,7 @@ namespace Nz
void SetUserdata(void* ud);
RigidBody3D& operator=(const RigidBody3D& object);
RigidBody3D& operator=(RigidBody3D&& object);
RigidBody3D& operator=(RigidBody3D&& object) noexcept;
private:
void UpdateBody();
@@ -83,9 +84,9 @@ namespace Nz
std::shared_ptr<Collider3D> m_geom;
Matrix4f m_matrix;
MovablePtr<NewtonBody> m_body;
Vector3f m_forceAccumulator;
Vector3f m_torqueAccumulator;
NewtonBody* m_body;
PhysWorld3D* m_world;
void* m_userdata;
float m_gravityFactor;