Physics3D: Fix movement
This commit is contained in:
@@ -33,7 +33,7 @@ namespace Nz
|
||||
|
||||
PhysWorld3D();
|
||||
PhysWorld3D(const PhysWorld3D&) = delete;
|
||||
PhysWorld3D(PhysWorld3D&&) noexcept = default;
|
||||
PhysWorld3D(PhysWorld3D&& ph) noexcept;
|
||||
~PhysWorld3D();
|
||||
|
||||
int CreateMaterial(std::string name = {});
|
||||
@@ -62,7 +62,7 @@ namespace Nz
|
||||
void Step(float timestep);
|
||||
|
||||
PhysWorld3D& operator=(const PhysWorld3D&) = delete;
|
||||
PhysWorld3D& operator=(PhysWorld3D&&) noexcept = default;
|
||||
PhysWorld3D& operator=(PhysWorld3D&&) noexcept;
|
||||
|
||||
private:
|
||||
struct Callback
|
||||
|
||||
Reference in New Issue
Block a user