OpenGLRenderer: Use glTexStorage2D instead of glTexImage2D

This commit is contained in:
Jérôme Leclercq
2021-02-20 19:14:13 +01:00
parent f7442982a4
commit 3ef74d6e1d
3 changed files with 11 additions and 2 deletions

View File

@@ -31,6 +31,7 @@ namespace Nz::GL
inline void TexImage2D(GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type);
inline void TexImage2D(GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* data);
inline void TexStorage2D(GLint levels, GLint internalFormat, GLsizei width, GLsizei height);
inline void TexSubImage2D(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* data);
Texture& operator=(const Texture&) = delete;