BulletPhysics3D: Add StaticPlaneCollider3D
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committed by
Jérôme Leclercq
parent
021801f02e
commit
3efd422e86
@@ -20,6 +20,7 @@
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#include <BulletCollision/CollisionShapes/btCylinderShape.h>
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#include <BulletCollision/CollisionShapes/btEmptyShape.h>
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#include <BulletCollision/CollisionShapes/btSphereShape.h>
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#include <BulletCollision/CollisionShapes/btStaticPlaneShape.h>
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#include <Nazara/BulletPhysics3D/Debug.hpp>
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namespace Nz
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@@ -426,4 +427,44 @@ namespace Nz
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{
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return ColliderType3D::Sphere;
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}
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/******************************** StaticPlaneCollider3D *********************************/
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StaticPlaneCollider3D::StaticPlaneCollider3D(const Planef& plane) :
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StaticPlaneCollider3D(plane.normal, plane.distance)
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{
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}
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StaticPlaneCollider3D::StaticPlaneCollider3D(const Vector3f& normal, float distance) :
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m_normal(normal),
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m_distance(distance)
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{
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m_shape = std::make_unique<btStaticPlaneShape>(ToBullet(m_normal), m_distance);
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}
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StaticPlaneCollider3D::~StaticPlaneCollider3D() = default;
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void StaticPlaneCollider3D::BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const
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{
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}
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float StaticPlaneCollider3D::GetDistance() const
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{
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return m_distance;
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}
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const Vector3f& StaticPlaneCollider3D::GetNormal() const
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{
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return m_normal;
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}
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btCollisionShape* StaticPlaneCollider3D::GetShape() const
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{
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return m_shape.get();
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}
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ColliderType3D StaticPlaneCollider3D::GetType() const
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{
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return ColliderType3D::StaticPlane;
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}
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}
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