Shader: Rework Parser internals
This commit is contained in:
@@ -49,9 +49,9 @@ namespace Nz::ShaderLang
|
||||
private:
|
||||
// Flow control
|
||||
const Token& Advance();
|
||||
void Expect(const Token& token, TokenType type);
|
||||
const Token& ExpectNext(TokenType type);
|
||||
const Token& PeekNext();
|
||||
const Token& Expect(const Token& token, TokenType type);
|
||||
const Token& Expect(TokenType type);
|
||||
const Token& Peek(std::size_t advance = 0);
|
||||
|
||||
// Statements
|
||||
std::vector<ShaderAst::StatementPtr> ParseFunctionBody();
|
||||
@@ -70,7 +70,7 @@ namespace Nz::ShaderLang
|
||||
ShaderAst::ExpressionPtr ParseParenthesisExpression();
|
||||
ShaderAst::ExpressionPtr ParsePrimaryExpression();
|
||||
|
||||
std::string ParseIdentifierAsName();
|
||||
const std::string& ParseIdentifierAsName();
|
||||
ShaderAst::ShaderExpressionType ParseIdentifierAsType();
|
||||
|
||||
static int GetTokenPrecedence(TokenType token);
|
||||
|
||||
Reference in New Issue
Block a user